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Metro Exodus will support Nvidia's RTX Real-Time Raytracing tech

4A games weren't lying when they said that Metro would cook GPUs

Metro Exodus will support Nvidia's RTX Real-Time Raytracing tech

Metro Exodus will support Nvidia's RTX Real-Time Raytracing tech

4A Games has confirmed that Metro: Exodus will be making use of DXR real-time Raytracing technology, with support for Nvidia's RTX ray tracing acceleration, which is only supported on Volta series GPUs. 

This addition will make Metro: Exodus the first shipping game to support Nvidia's Raytracing technology. Right now Nvidia's RTX feature is only available on the $3,000 Titan V (Volta) GPU in the consumer space, pretty much guaranteeing that Nvidia will release a new series of supported GPUs before the release of the game later this year. If they don't the game will only offer ray tracing acceleration on a $3,000 GPU, which is something that we imagine that Nvidia wants to avoid. 

While Microsoft's DXR technology supports all DirectX 12 compliant GPUs, the task of ray tracing is exceptionally compute-intensive, which is why hardware acceleration functions like Nvidia RTX will be essential for future GPU architectures from both AMD and Nvidia. Below is a Nvidia-made demo for RTX and GameWorks Ray Tracing.

 

The use of Nvidia's RTX Technology also confirms that Metro: Exodus will be a DirectX 12 title, as right now RTX technology functions through Microsoft's DXR extension for DirectX 12, making it unusable on other graphical APIs. 

Update - 4A Games have now released their GDC Tech Demo for Metro Exodus. 

 

You can join the discussion on 4A Games' use of RTX real-time Ray Tracing on the OC3D Forums.

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Most Recent Comments

22-03-2018, 06:11:38

Dicehunter
As Metro Exodus is out in Q3 I guess this solidifies the "leaked" info that new Nvidia GPU's are coming in Q3 as well.Quote

22-03-2018, 06:49:55

AlienALX
So basically again we are going to have to choose which GPU to buy depending on the games we like the looks of. Which is fine, but it's a bit sad that RT is basically being split up again into factions like everything else. And that makes us all the losers.

That said I would imagine in the first few RT games (unless they've done it from the ground up) then like early DX11 games it may not be really noticeable (think back to Dirt 2).

One thing I do know is that I am not buying a new GPU this year unless I absolutely have to.

Kinda reminds me of the original really. Supported Physx..Quote

22-03-2018, 07:33:44

SPS
Quote:
Originally Posted by AlienALX View Post
So basically again we are going to have to choose which GPU to buy depending on the games we like the looks of. Which is fine, but it's a bit sad that RT is basically being split up again into factions like everything else. And that makes us all the losers.

That said I would imagine in the first few RT games (unless they've done it from the ground up) then like early DX11 games it may not be really noticeable (think back to Dirt 2).

One thing I do know is that I am not buying a new GPU this year unless I absolutely have to.

Kinda reminds me of the original really. Supported Physx..
It will be far from completely ray traced. Just certain parts, like maybe option for ray-traced AO, rather than SSAO.Quote

22-03-2018, 07:36:04

AlienALX
Quote:
Originally Posted by SPS View Post
It will be far from completely ray traced. Just certain parts, like maybe option for ray-traced AO, rather than SSAO.
Yeah I am thinking like a table lamp and maybe a cigarette lol.

Still, it's definitely about time very exciting to know that in a few years games will literally be photo realistic.Quote

22-03-2018, 07:40:09

Dicehunter
Quote:
Originally Posted by AlienALX View Post
Yeah I am thinking like a table lamp and maybe a cigarette lol.

Still, it's definitely about time very exciting to know that in a few years games will literally be photo realistic.
Personally I don't think RT will be worth switching on in the supported games, At least not for the next 2+ GPU generations and until we get a HUGE single GPU performance increase.Quote
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