Microsoft Flight Simulator's Update 10 adds DLSS and improves the game's DX12 support

FSR 2.0 support is also planned

Microsoft Flight Simulator's Update 10 adds DLSS and improves the game's DX12 support

DLSS 2.0 has arrived in with Microsoft Flight Simulator's Update 10

Microsoft Flight Simulator's update 10 has been released, adding to the game support for Nvidia's DLSS 2.0 technology. Yes, DLSS 3.0 support is planned for Microsoft Flight Simulator (read more about DLSS 3 here), but for now Geforce RTX users can enjoy both anti-aliasing and upscaling support using Nvidia's DLSS technology.

Alongside DLSS, Update 10 for Microsoft Flight Simulator also delivers improvements to the game's in beta DirectX 12 mode, enhanced computational fluid dynamics, a new VFR map, and a number of new stability fixes and other improvements. 

With support for DLSS 2.0, Microsoft Flight Simulator players with Nvidia Geforce RTX graphics cards can now utilise AI enhanced anti-aliasing through DLAA and performance improvements though AI upscaling with DLSS. DLSS will allow Microsoft Flight Simulator to run faster at high resolutions on supported graphics cards. Since the game is CPU limited, the performance impact of DLSS at lower screen resolutions will be smaller. 

Microsoft Flight Simulator's Update 10 adds DLSS and improves the game's DX12 support

In the future, Microsoft Flight Simulator will be updated with support for AMD's FidelityFX Super Resolution 2.0 technology and with support for Nvidia's DLSS 3 technology, which will add a new feature in the form of DLSS Frame Generation, which has the potential to double Flight Simulator's framerates. 

Players of Microsoft Flight Simulator can have a look at the game's update 10 patch notes here

You can join the discussion on Microsoft Flight Simulator's update 10 on the OC3D Forums

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