Microsoft is offering bug bounties for Windows Nano Server

Microsoft is offering bug bounties for Windows Nano Server

Microsoft is offering bug bounties for Windows Nano Server

Microsoft is offering bug bounties for Windows Nano Server


This article was possible thanks to information provided by Wraith, a member of the OC3D Forums. 


Microsoft is offering bug bounties of up to $1500 for Windows Nano Server. Windows nano server is Microsoft's new Lightweight version of Windows Server 2016 which runs completely headless and with minimal resource usage. 

Right now Microsoft's Windows Server 2016 is available as a technical preview, with preview version 5 becoming available to download last week. The bounty period is running from April 29th to July 29th 2016, with payouts ranging from $500 to $15,000.


Nano Server is the new headless deployment option for Windows Server 2016. As a deeply refactored version of Windows Server, it’s designed to give you the lightest and fastest server OS configuration with fewer patch and update events, faster restarts, better resource utilization and tighter security.

To explain further, today’s show enumerates the key differences between our various server instantiations: notably, the server with desktop experience, Server Core and Nano Server, which sans 32-bit support (WOW64), the graphic stack, Remote Desktop and local logon is at least 25 times smaller.


The advantages of Nano Server, as evidenced by the latest build stats shared on the show, include significantly lower resource consumption, greater agility and speed with exceptionally fast set-up times (40 seconds versus 19 minutes for server with a desktop experience).

  Microsoft is offering bug bounties for Windows Nano Server  

It is expected that Microsoft will launch Windows Server 2016 at their Ignite conference in September, so it is essential for the company to have any major bugs in their software fixed before this event. 


You can join the discussion on Microsoft offering bounties for Windows Nano Server bugs on the OC3D Forums


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