Monster Hunter World PC settings revealed – To have “parity with console versions”

Monster Hunter World PC system requirements and release date revealed

Monster Hunter World PC settings revealed – To have “parity with console versions”

The release date and PC system requirements of Monster Hunter World were published yesterday, though so far a lot of PC-specific information about the game remains unknown. 

In a Q&A session with PC Gamer, Capcom confirmed that the game would have visual “parity with console versions”, preventing the game’s PC version to offer a visual leap outside of resolution and framerate options.  

Capcom has also stated that they have no plans to implement cross-platform multiplayer in Monster Hunter World, making the game’s PC/Steam version a standalone experience.

PC Gamer also had the opportunity to have a look at Monster Hunter: World’s graphical options menu, allowing them to see how much the game can be tweaked on the PC platform, though sadly some of these options have vague names and provides players with very little indication of what these options do within the game.     

Monster Hunter World PC settings revealed - To have

One of the first issues that we have with this graphical options menu is that “Resolution Scaling” isn’t defined as a percentage value, giving PC players no indication of whether or not the game is running at their display’s native resolution. This vagueness is unnecessary, and Capcom should adjust the naming of this option before Monster Hunter: World’s PC release. 

We would also like to see more descriptive text for each option at the base of the screen, as this information can be vital when it comes to implementing changes within the game. Information like each setting’s CPU, GPU or memory bandwidth impact will be beneficial for PC users with older systems, and for those that enjoy fine-tuning their graphical settings for optimal playability.  

Additional descriptive text will be extremely useful for settings such as LOD Bias, Z-pre-pass and Mesh LOD Level Bias, as most PC gamers won’t fully understand what each of these settings does, or their performance impact. 

  

Monster Hunter World PC settings revealed - To have  

It is encouraging to see the PC version of Monster Hunter World include a wide range of variables for fine-tuned game adjustment, especially after seeing such lacklustre graphical options menus in the Crash Bandicoot N. Sane Trilogy and Dark Souls: Remastered. Our performance overviews for these titles are available here (Crash Bandicoot N. Sane Trilogy) and here (Dark Souls: Remastered).

Monster Hunter World PC settings revealed - To have  

Capcom has confirmed that they are “considering” a free update for the game post-launch to deliver enhanced visuals on PC, perhaps adding higher resolution textures, HDR support or options for improved shadows, lighting or Ambient Occlusion. 

You can join the discussion on Monster Hunter: World’s PC graphical options on the OC3D Forums.