Nixxes' second patch for Marvel's Spider-Man Remastered adds new features and fixes

Marvel's Spider-Man keeps getting better on PC

Nixxes' second patch for Marvel's Spider-Man Remastered adds new features and fixes

Spider-Man Remastered's PC version has recieved its second patch

Nixxes have just released Spider-Man Remastered's second PC patch, offering PC gamers new features, lots of bug fixes, and visual improvements in some instances.

One of the most noteworthy additions to Spider-Man Remastered is support for two sharpness sliders. One of these sharpness sliders applies specifically to gamers to utilise DLSS or FidelityFX 2.0, and one slider is an independent sharpness slider that is independent from upscaling sharpness. Additionally, all PC gamers will be able to play Spider-Man Remastered in 32:9 or 21:9 mode, regardless of the aspect ratio of your monitor.  

Aside from these changes, Nixxes has implemented a large number of visual fixes and changes that should improve Spider-Man's overall gameplay and visual experience on PC. Some of these changes are also Steam Deck specific, which is great news for owners of Valve's PC gaming handheld.

Full release notes for Spider-Man Remastered's v1.824.1.0 patch are available to read below. 

Nixxes' second patch for Marvel's Spider-Man Remastered adds new features and fixes

You can join the discussion on Marvel's Spider-Man Remastered's second PC patch on the OC3D Forums

Patch Notes

Hey everyone,

After last week's first patch, another update is now live for Marvel’s Spider-Man Remastered. This patch contains dozens of fixes and improvements and includes a couple of brand-new features. You may need to restart Steam to see this update.

Since we launched the game, we have seen many requests for the addition of a sharpness slider. With this update, we bring you not one, but two of them. In the Display menu you can now use a sharpness slider when NVIDIA DLSS or AMD FSR 2.0 is activated. You can finetune the sharpness for each upscaling technique to taste in ten different steps.

In the Graphics menu you will also find a Sharpness slider, that works independently from the sharpness slider for upscaling. This slider controls the in-game sharpness, like the sharpness slider that was already available in Photo Mode. When using DLSS or FSR 2.0, you can combine both sliders.

The third new feature is an option to force the aspect ratio of the game to values like 32:9 or 21:9 on any screen. This gives all players the possibility to experience Marvel’s Spider-Man Remastered in ultrawide aspect ratios.

Release Notes

- Added sharpness sliders for NVIDIA DLSS and AMD FSR 2.0 upscaling.
- Added a sharpness slider that controls in-game sharpness.
- Added an option to force the aspect ratio to 32:9, 21:9, etc.
- Finetuned the spawn rates for Crowd and Traffic Density settings, to better reflect various modes.
- Implemented a fix for a bug that turned objects into spiked distorted geometry.
- Fixed white artifacts appearing around buildings while swinging through the city.
- Fixed various ray-tracing related crashes, including a crash that would occur when enabling ray-tracing on PCs with Intel Ivy Bridge CPUs.
- Various visual fixes related to ray-tracing on the Very High Geometry Detail setting.
- Fixed a bug that prevented some players from progressing in the Spider-Hack mission.
- Fixed black blobs and sparkling pixel artifacts on characters when using Dynamic Resolution Scaling in combination with AMD Radeon GPUs.
- Enabled Gyro Aiming on Steam Deck for Black Cat Stakeouts and interactable objects.
- Various UI fixes for Steam Deck.
- Fixed an issue that prevented the game from launching when the installation folder contained non-Latin characters.
- Improved field of view and cinematic blur transitions.
- Improved error handling when Controlled Folder Access prevents the launch of the game.
- Various visual fixes related to ultrawide aspect ratios and multi monitor setups.
- Various fixes related to mouse and keyboard controls.
- Stability fixes related to Dynamic Resolution Scaling in combination with AMD Radeon GPUs.
- Various stability fixes and improved logging.

Known Issues

- Some players using Intel GPUs cannot take a picture of the Empire State building, blocking their progression. This issue only occurs on Intel GPUs. Intel is working on a driver update to address this.

Ongoing investigations

- Some players are reporting that some game achievements are not unlocking correctly for them. We are investigating.
- Some players on laptops with NVIDIA GPUs are reporting significantly lower performance than what would be expected from their hardware. We are investigating this potential issue together with NVIDIA.
- Some players are mentioning performance degradation after playing for a long amount of time. So far, we have not been able to reproduce this issue, but our investigations are ongoing, and we are analyzing data from players experiencing these issues to get a better understanding of the potential underlying problem.

«Prev 1 Next»

Most Recent Comments

x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.