Nvidia’s DLSS technology is getting integrated into the Unity Engine

Nvidia's DLSS technology is getting integrated into the Unity Engine

Nvidia’s DLSS technology is getting integrated into the Unity Engine

At GTC 2021, Nvidia has confirmed that their DLSS AI upscaling technology will be integrated into the Unity Engine’s High-Definition Render Pipeline (HDRP). The company also confirmed that this addition would be made to Unity with version 2021.2. 

Integrating DLSS at the engine level will allow Nvidia to deliver its AI rendering technology into more games with minimal developer integration, allowing Nvidia RTX users to achieve higher performance levels using the Tensor cores within their graphics cards. With DLSS, Nvidia users effectively have a free performance boost within supported titles, offering levels of image quality that are similar to, and sometimes better than, native resolution renders. 

With native Unity Engine integration, PC gamers can expect to see DLSS integration in many future PC game releases. This is great news for Nvidia users but bad news for Nvidia’s rivals, who cannot support DLSS on their hardware. 

Nvidia’s DLSS technology can upscale lower-resolution images to higher resolutions in real-time and offer near-to or better-than native levels of image quality. Performance-wise, DLSS effectively gives consumers a free performance uplift, especially when combined with ray tracing. 

    Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2.

NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution–and sometimes even better–while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS  also provides a substantial performance boost for traditional rasterized graphics.  

 
You can join the discussion on Nvidia’s DLSS technology coming to the Unity Engine on the OC3D Forums. 

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