Octopath Traveler’s PC system requirements have been revealed
Octopath Traveler’s PC system requirements have been revealed
Strangely, Octopath Traveler’s PC system requirements state that the title can run at a 4K resolution with the right hardware, the game’s PC system requirements state that the game doesn’t officially support such a high resolution. At this time it is unknown what is meant by this.Â
GPU-wise Octopath Traveler requires at least 2GB of VRAM on PC and is designed to run on graphics cards as low-end as AMD’s R7 260X or Nvidia’s GTX 750. The game uses Microsoft’s DirectX 11 API to operate.Â
Storage-wise Octopath Traveler takes up around 5GB of storage space and memory-wise 4GB of system memory is required and 6GB is recommended. The game’s PC system requirements confirm that the game features graphics presets, with “LOW” and “Very High” being explicitly mentioned. Â
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Below are Octopath Traveler’s full PC system requirements.Â
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 / 8.1 / 10 64-bit
Processor: AMD FX-4350 / Intel® Core⢠i3-3210
Memory: 4 GB RAM
Graphics: AMD Radeon⢠R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: 30 FPS @ 1280×720 / graphics preset âLOWâ
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 / 8.1 / 10 64-bit
Processor: AMD Ryzen⢠3 1200 / Intel® Core⢠i5-6400
Memory: 6 GB RAM
Graphics: Radeon⢠RX 470(4GB VRAM) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: Expected Framerate: 60 FPS @ 1920×1080 / Graphics preset: âVery Highâ. Depending on the monitor and PC graphics card environment and setup used, this title can expand its display resolution to 4K. However, please be aware that 4K resolutions are not officially supported
You can join the discussion on Octopath Traveler’s official PC system requirements on the OC3D Forums.Â