PC Modder brings Raytracing to Resident Evil 2 with “Photorealistic” effects
PC Modder brings Raytracing to Resident Evil 2 with “Photorealistic” effects
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Using programs like Reshade and Pascal Glitcher’s Raytraced Global Illumination shaders, MassiHancer has managed to add high-quality Color Grading, more realistic lighting, more detailed reflections and ray-traced global illumination to Resident Evil 2. This has significantly increased the graphical fidelity of Resident Evil 2, adding new reflections, new shadows and richer contrast.
Sadly, this mod is not available to download at this time. It currently utilises Pascal Gilcher’s RT shaders, which are only available to his $5/$20 Patreon subscribers. On top of this, MassiHancer’s mod is currently in development. In the future, we hope that MassiHancer will release this mod publically, though this may happen after Pascal Gilcher’s RT shaders release out of beta.
The gameplay footage below was played on a system with an i7-8700K processor and an RTX 2080 Ti graphics card. Sadly, the modded nature of this raytracing implementation prevents Resident Evil 2 from utilising hardware acceleration for its raytraced elements. This factor means that this mod cannot benefit from Nvidia’s RT and Tensor cores to accelerate this game’s raytracing implementation. Â
MassiHunter has showcased raytracing mods for several titles on YouTube, showcasing raytraced effects in Star Wars: Jedi Fallen Order and “Filmic” mods for Star Wars Battlefront II, Battlefield V and several other games.Â
Raytracing is set to become a lot more common within AAA titles over the next few years, with both the Xbox Series X and PlayStation 5 boasting support for Hardware-Accelerated Raytracing. With both Nvidia and AMD supporting raytracing in hardware with future GPU releases, raytracing has moved from being a future technology to something that’s just around the corner for consoles and mainstream GPUs.Â
You can join the discussion on Raytracing coming to Resident Evil 2 through a new mod on the OC3D Forums.Â