PlayerUnknown's Battleground's development team has spun off into a new company

Say hello to the PUBG Corperation

Player Unknown's Battleground's development team has spun off into a new company

PlayerUnknown's Battleground's development team has spun off into a new company

 

PlayerUnknown's Battleground, also known as PUBG, has already become a smash hit on PC, with more active players than any other PC game on Steam despite the fact that the game is not Free-to-Play and part of Steam's Early Access program.

The developer behind PUBG, Bluehole, is now said to be worth over $4.6 billion, with PUBG selling over 13 million copies and having up to 1.5 Million active users at peak playtimes on Steam. The game is also set to have a release on Xbox One, giving the game a lot of potential for future sales, especially as the game develops further on PC.    

It has been revealed that the development team behind PUBG within Bluehole has spun off to create the PUBG Corporation, a subsidiary of Bluehole which will be dedicated to the development of PlayerUnknown's Battlegrounds, with PUBG's head producer,  Chang-han Kim, acting as the company's CEO.  

Spinning off the PUBG team into their own company will help the team to respond to issues and to more efficiently deal with problems, removing many of the factors from within Bluehole that could otherwise hinder PUBG's development.  Below is a statement from PUBG Corp's CEO Chang-han Kim. 

 


Given PLAYERUNKNOWN’S BATTLEGROUNDS global success, we want to ensure that we have the operational efficiency that is required to support the game globally. This new structure allows us to be nimble as we look towards the expansion of strategic business opportunities that include the game’s potential in the esports sector and the growth of PUBG as a true global IP franchise.

Player Unknown's Battleground's development team has spun off into a new company

 

PUBG Corp is now looking into opening offices in Europe and in Japan to better support players, with the company recently opening an office in the US for the same purpose. PUBG Corp's global expansion is designed to give players more centralised points of contact for the game's global playerbase. 

 

You can join the discussion on Bluehole spinning off the PUBG team into their own company on the OC3D Forums

 

  

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Most Recent Comments

29-09-2017, 17:22:26

NeverBackDown
To busy spinning of the company rather than fixing the stream sniping issues.Quote

29-09-2017, 18:46:27

MograineLefay
Quote:
Originally Posted by NeverBackDown View Post
To busy spinning of the company rather than fixing the stream sniping issues.
It's a non-issue. As streamers have ways to avoid stream snipers. They can add a longer delay, or hide+mute the game until they are in the plane, and use that time hiding the game, to talk to their audience.

What is an issue however, is the dog server client, the netcode, and the performance optimization for the end users.Quote

29-09-2017, 21:49:56

Wraith
Quote:
Originally Posted by NeverBackDown View Post
To busy spinning of the company rather than fixing the stream sniping issues.
Quote:
Originally Posted by MograineLefay View Post
It's a non-issue. As streamers have ways to avoid stream snipers. They can add a longer delay, or hide+mute the game until they are in the plane, and use that time hiding the game, to talk to their audience.

What is an issue however, is the dog server client, the netcode, and the performance optimization for the end users.
All of this ^^

Stream snipers have been eliminated for some time now, the vast majority figured out that delays or placing media over the map sorted that out. I agree with MograineLefay they have more important things to fix like jumping mechanics, server lag, double teaming, speed hackers, wall glitchers, vehicle physics, weapon balancing (again), the insane GPU usage in lobby.. the list is quite long.Quote

29-09-2017, 22:00:21

NeverBackDown
Quote:
Originally Posted by Wraith View Post
All of this ^^

Stream snipers have been eliminated for some time now, the vast majority figured out that delays or placing media over the map sorted that out. I agree with MograineLefay they have more important things to fix like jumping mechanics, server lag, double teaming, speed hackers, wall glitchers, vehicle physics, weapon balancing (again), the insane GPU usage in lobby.. the list is quite long.
Doesn't mean the people who got wrongly banned got there accounts back.
Besides it was mostly a joke.Quote
Reply
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