PlayerUnknown’s Battlegrounds will soon prioritise ping during matchmaking

PlayerUnknown's Battlegrounds will soon prioritise ping during matchmarking

PlayerUnknown’s Battlegrounds will soon prioritise ping during matchmaking

PUBG Corp has announced plans to test ping prioritised matchmaking in PlayerUnknown’s Battlegrounds later this week. This change will help place players in an optimal gameplay environment, where players will have an equal footing when it comes to server access times. 

This effort will help ensure that PC gamers are playing on optimal server locations, though it is worth noting that PUBG Corp is not implementing a “ping limit” which would prevent players from accessing high ping servers entirely. This updated matchmaking system will partially spit the game’s playerbase to users with similar ping, though it is still possible for users to connect to servers with high levels of ping. 

Trials for this new matchmaking method will begin later this week. Below is PUBG Corp’s announcement regarding this change. 

    In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

 
In addition to this PUBG Corp has stated that the company will detail their upcoming content plans in March, which will include additional features, systems and a new map. These plans have been previously delayed due to a shift in focus to anti-cheating measures in recent months.  

These new content updates are said to deliver “more extensive battle royale experiences” and “more realistic gameplay”, with an expected release timeframe in the first half of 2018. 

  

   Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map. 

PlayerUnknown's Battlegrounds will soon prioritise ping during matchmarking  

You can join the discussion on Playerunknown’s Battlegrounds’ upcoming content and matchmaking changes on the OC3D Forums

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D