PUBG Corp admits that they have “fallen short” with PUBG’s performance

PUBG Corp admits that they have

PUBG Corp admits that they have “fallen short” with PUBG’s performance

PC gamers have been complaining about PlayerUnknown’s Battlegrounds’ performance since day 1, requiring the use of powerful PC hardware to achieve high framerates in this multiplay-only title. 

In recent months these problems have become a bane for PUBG Corp, especially on Xbox One where the game has difficulty achieving a steady 30FPS framerate in game. These issues have lead to PUBG Corp admitting that they have “fallen short” with regards to in-game performance and cheating, detailing a list of “top priorities” for the title’s continued development.

PUBG’s largest rival is Fortnite, a free-to-play Battle Royale from Epic Games. This game is available on PS4, Xbox One, iOS and PC, with all console versions of the game running at 60FPS. When compared to PlayerUnknown’s Battlegrounds Fortnite is significantly easier to run, requiring much lower-end hardware to play while also being available for free.  In contrast, PUBG is a premium PC release on both Xbox One and PC and requires higher-end PC hardware to run at high framerates, as is evidenced by the poor performance of the game’s Xbox One version. 

Some of the critical issues that PUBG Corp plans to address is the game’s lighting systems and vehicle movement, both of which can place significant GPU loads on systems. Both of these effects can be optimised to reduce their performance impact, when combined with other planned fixed PUBG’s performance should improve significantly on PC.   

The movement of enemies and vehicles that are not visible to players are also set to be improved, lowering the system loads caused by characters that are not onscreen.   

 

     OUR TOP PRIORITIES

We look at feedback from players around the world when determining our priorities. We’ve heard your voices, and as a result we believe that the biggest issues which deserve our attention are performance, server-side optimization, and cheating. 

Performance and Server-Side Optimization – Over the past few patches, we’ve seen a big increase in complaints about performance problems, including unpredictable FPS drops, visual stuttering, and overall sluggish performance. Some of the root problems are occurring client-side, and others are server-side. 

First things first. We’ve identified a few simple fixes we can make to improve overall game performance:

  • – We’ve discovered that when vehicles move over many different types of ground materials quickly, too many effects are produced, causing players’ GPUS to overload. 
  • – Another cause of GPU overloading (and FPS drops) has to do with the way lighting effects are processed.

We’re already working on fixes for both of the issues above. 

We’re also changing the way we ship optimizations. We’re planning to push updates to live servers whenever fixes are ready, instead of simply waiting for major patches. We’ll announce each of these improvements in subsequent patch notes. 

Looking more toward the future, we’ve identified quite a number of ways we can optimize different aspects of the game to improve performance holistically.

 

PUBG Corp admits that they have

  
Moving forward, PUBG Corp plans to continue to combat cheating within PUBG taking legal action against the creators of PUBG cheat/hacks, using encryption to make it harder for hackers to exploit the game and banning cheaters “within hours” of using an exploit. 

Hopefully, PUBG Corp’s proposed changed will allow PlayerUnknown’s Battlegrounds to become significantly easier to run on both PC and Xbox One. Today, performance is a major sticking point for PUBG players, especially for those who use low-end systems. 

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