Ray tracing will impact Splinter Cell Remake’s gameplay – Leaker suggests

Ray Tracing will be a gameplay feature in Splinter Cell’s upcoming Remake

Ubisoft are working on a Splinter Cell Remake, a new from-the-ground-up reimagining of the 2002 classic. Based on a new leak from Visceral, it looks like the game will feature an exciting implementation of ray traced reflections. Using raytraced audio and reflections, enemies will reportedly be able to detect players. This means that ray tracing will have gameplay implications.

If this report is true, Splinter Cell’s upcoming remake could be one of the most advanced stealth-action games ever made. We already know that the upcoming remake will utilise Ubisoft’s Snowdrop Engine. This engine already makes excellent use of ray tracing. We can see this in games like Avatar: Frontiers of Pandora. Splinter Cell should take this to another level by using ray tracing to impact gameplay.

Currently, little is known about Ubisoft’s new Splinter Cell game. It is possible that we may receive our first proper look at the game at Ubisoft Forward on June 10th. That said, Ubisoft has given gamers no indication of when they will officially showcase the game.

You can join the discussion Ray Tracing’s impact on gameplay in Ubisoft’s planned Splinter Cell Remake on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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