Sackboy: A Big Adventure first PC patch fixes its shader compilation stutter problem
General bug fixes and more
Published: 10th November 2022 | Source: Steam - Patch Notes |
Shader compilation stutter begone - Sackboy: A Big Adventure's first PC patch addresses the game's biggest problem
Shader compilation stutter is one of the biggest annoyances that PC gamers face, hampering the smoothness of many modern games regardless of the strength of your hardware.
To gamers, these stutters come in the form of short in-game pauses or sudden framerate spikes, often when players are moving through new areas of the first time or doing new in-game actions. For linear games, these stutters can be an ever-present problem, and many developers have created various solutions that can eliminate the issue.
With the release of Sackboy: A Big Adventure's first PC patch, Sumo Digital has claimed that they have fixed their game's shader compilation stutters, making their game run much smoother on PC. The patch is said to be around 5GB in size, and is available to download now through whatever gaming client your purchased the game on. Below are Sumo Digital's brief patch notes.
- Added God of War: Ragnarök Costume & Emote DLC
- Fixed Stutters Relating to Shader Compilation
- General Bug Fixes
Shader compilation stutters are a major problem within many modern PC games, and many developers need to work harder to ensure that these stutters are eliminated before their games launch. Shader compilation stutters are a problem that is becoming increasingly discussed within PC gaming communities, and acts as an immediate black mark on any new title that suffers from this issue. Developers should work to avoid this criticism if they can.