Sea of Thieves is Microsoft’s ‘most successful’ new IP of this generation
Sea of Thieves is Microsoft’s ‘most successful’ new IP of this generationÂ
It is undeniable that Microsoft/Rare has found success with Sea of Thieves, the latest IP from Microsoft Games Studios, announcing that the title had over 2 million players during week one and had reportedly become the most popular first-party title on Windows 10.Â
According to Rare’s Studio Head Craig Duncan, Sea of Thieves has become the “fastest-selling first-party new IP of this console generation”, a statistic which doesn’t include players who are using Microsoft’s Game Pass, at least according to Microsoft’s Aaron Greenberg. Sea of Thieves has found a lot more success than Microsoft’s other new IPs of this generation, including Sunset Overdrive, ReCore and Quantum Break.Â
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Strangely, retail sales of Sea of Thieves have remained strong despite the release of Microsoft’s Game Pass, a $9.99/£7.99 monthly subscription which allows gamers to access all of Microsoft’s new first-party games, which includes Sea of Thieves.
A physical copy Sea of Thieves currently costs £41 on Amazon or £50 for a digital Xbox One/Windows 10 version, which is equivalent to 5-6 months worth of Game Pass subscriptions, which is a great deal if you are plan on playing Microsoft’s other upcoming first-party releases. It is likely that a large number of Xbox One/PC users are unaware of the existence of Microsoft’s Game Pass system.Â
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Sea of Thieves is the first of many first party games from Microsoft this year, with State of Decay 2 and Crackdown 3 both coming up later in the year. It is also likely that Microsoft will reveal other new first-party titles a this year’s E3, which may include the 343’s next entry into the Halo franchise. Â
You can join the discussion on the success of Sea of Thieves on the OC3D Forums.Â