Shadow of the Tomb Raider will feature Ray Traced Shadows – PC Features Trailer

Shadow of the Tomb Raider will feature Ray Traced Shadows - Nvidia RTX technology

Shadow of the Tomb Raider will feature Ray Traced Shadows – Nvidia RTX technology

At Nvidia’s Geforce Gaming Celebration, the company confirmed that Shadow of the Tomb Raider will feature Ray Traced Shadows, allowing the game to accurate simulate area lights and a larger number of point lights than ever before. 

This feature will be enabled via Microsoft’s DXR (DirectX Ray Tracing) API, which will be exclusive to DirectX 12, deepening Square Enix’s support for the industry’s latest graphical APIs. This will also be a considerable shift for Nvidia, who were previously not known for their DirectX 12 support, a relative weak point for Nvidia’s older graphics architectures. 

After Nvidia’s livestream a trailer was released which detailed the features that would be utilised in the PC release of Shadow of the Tomb Raider, which includes, Ray Traced Shadows, HBAO, High-Quality Anti-Aliasing, Tesselation, CHS (Contact hardening Shadows), HDR support and SSCS. 

  

Ray Traced Shadows will not be supported by Shadow of the Tomb Raider at launch, with the feature coming as part of a post-launch update. The game will release on September 14th on PC, almost one week before Nvidia’s Turing-powered RTX series graphics cards will become available for purchase. 

You can join the discussion on Shadow of the Tomb Raider’s PC features and Ray Traced Shadows on the OC3D Forums

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