Silent Hill 2's PC system requirements are here, and they are STEEP

Is your PC ready for Silent Hill 2?

Silent Hill 2's POC system requirements are here, and they are STEEP

You'll need a powerful PC to run Silent Hill 2's remake

Silent Hill 2's remake is coming to PC, and the game will be extremely hard to run. Blooper Team's remake of Silent Hill 2 has been listed on Steam, and the game's system requirements are high, suggesting that many PC gamers will need to upgrade their systems before playing this highly anticipated horror remake. 

The minimum system requirements for Silent Hill 2's planned remake say that they target low-medium settings at a stable 1080p 30 FPS. To achieve this performance target, AMD's Radeon RX 5700 graphics card and Nvidia's GTX 1080 graphics card are recommended. That's for 1080p 30 FPS gameplay. You'll need a much beefier system to run the game at 60 FPS. 

Silent Hill 2's recommended system requirements target 1080p 60 FPS at Medium settings, or 1080p High settings at 30 FPS. These system requirements can also target 4K resolutions with the use of upscaling technologies like DLSS and other competing image reconstruction techniques. For this level of performance, Nvidia's Geforce RTX 2080 and AMD's Radeon RX 6800 XT are recommended. With system requirements like this, it is clear why Silent Hill 2 is a current-generation exclusive on consoles. 

Silent Hill 2's PC system requirements are here, and they are STEEP

CPU-wise, Intel's i7-8700K and AMD's Ryzen 5 3600X are recommended. Blooper Team also recommends 16GB of system memory and 50GB of available storage. Silent Hill 2's remake will be a DirectX 12 title, and the game is designed to run on Windows 10 and Windows 11 based PCs.  

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel Core i5-8400 | AMD Ryzen 3 3300X
Memory: 12 GB RAM
Graphics: AMD Radeon™ RX 5700 / NVIDIA® GeForce® GTX 1080
DirectX: Version 12
Storage: 50 GB available space
Sound Card: Windows Compatible Audio Device.
Additional Notes: Playing on minimum requirements should enable to play on Low/Medium quality settings in Full HD (1080p) in stable 30 FPS.

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 11 x64
Processor: Intel Core i7-8700K | AMD Ryzen 5 3600X
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® 2080RTX or AMD Radeon™ 6800XT
DirectX: Version 12
Storage: 50 GB available space
Sound Card: Windows Compatible Audio Device.
Additional Notes: Playing on recommended requirements should enable to play on Medium quality settings in 60 FPS or High quality settings in 30 FPS, in Full HD (or 4k using DLSS or similar technology).

You can join the discussion on Silent Hill 2's PC system requirements on the OC3D Forums

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Most Recent Comments

30-10-2022, 11:40:22

MiNo
Besides system requirements, it would be Awesome to rate games by how optimized they are.

Poor coding can mean you need a system twice as powerful to run a game compared to a optimized game - with the same complexity and visuals.

Like we need to know the miles pr gallon on a car, we should have something similar on games. I’d personally be much more inclined to buy a optimized game. Without some kind of system, it’s quite difficult to know before purchase.Quote

30-10-2022, 19:39:36

NeverBackDown
Quote:
Originally Posted by MiNo View Post
Besides system requirements, it would be Awesome to rate games by how optimized they are.

Poor coding can mean you need a system twice as powerful to run a game compared to a optimized game - with the same complexity and visuals.

Like we need to know the miles pr gallon on a car, we should have something similar on games. I’d personally be much more inclined to buy a optimized game. Without some kind of system, it’s quite difficult to know before purchase.

How on earth would you even begin to come up with ANY sensible algorithm to rate optimized vs unoptimized games? You're comparing apples to oranges for literally every game in existence. This is just a perfect example of gamers thinking they know everything about programming, let alone game development.

You can have the latest C++ standard using the latest optimized techniques and libraries and STILL have an "unoptimized" experience. Why? Because sometimes games require heavy processing. Heavy processing just means slower real time performance. If you want simple games then by all means play those.

Big games require more advanced hardware. It pushes hardware manufacturers to produce more efficient products. Software pushes hardware. It's always been that way.

It's not always possible to get every function or algorithm down to an O(1) running time.Quote

31-10-2022, 17:23:35

AngryGoldfish
Quote:
Originally Posted by NeverBackDown View Post
How on earth would you even begin to come up with ANY sensible algorithm to rate optimized vs unoptimized games? You're comparing apples to oranges for literally every game in existence. This is just a perfect example of gamers thinking they know everything about programming, let alone game development.

You can have the latest C++ standard using the latest optimized techniques and libraries and STILL have an "unoptimized" experience. Why? Because sometimes games require heavy processing. Heavy processing just means slower real time performance. If you want simple games then by all means play those.

Big games require more advanced hardware. It pushes hardware manufacturers to produce more efficient products. Software pushes hardware. It's always been that way.

It's not always possible to get every function or algorithm down to an O(1) running time.
Thank you for posting this. I wanted to say something like it, but I knew I'd screw it up.

I don't wanna be mean to anyone, but it's always irked me that us newbs (gamers) think that optimising a game only involves going into the config files and finding the "optimise" file and running it as admin, and BAMM!!! FPS increases by 50% with no visual loss. That's just no reality.

When games like Assassin's Creed Unity started coming out, the whole Internet became obsessed with the word "optimise". It became a meme that people didn't know was a meme. Every game that didn't run like Doom was considered "unoptimised" and was lambasted. But it just doesn't work that way.Quote

31-10-2022, 19:57:39

demonking
I think I get what Mino is saying and to extent is right but there are many many ways to optimise, the old days of having very limited hardware and space are long gone, now devs don't even think twice about the size of textures, space on a disk, or like in this case, what it takes to run it, so long as they can get a stable port onto current gen consoles. These are things that are now just cut, i am sure texture artists don't even get budgets anymore, but to re-create a 15 year old game and need a 1080 as a minimum feels like its a bad engine port or something. I could be wrong and maybe we are going to see some next level graphical fidelityQuote
Reply
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