Skull and Bones may be the first game to support DLSS, FSR, and XeSS at launch
Upscaling has quickly become one of PC gaming's most sought after features
Published: 26th August 2022 | Source: Skull and Bones |
Skull and Bones is due to launch on PC with DLSS, FSR, and XeSS upscaling support
Ubisoft's Skull and Bones is due to launch on November 8th, and it is likely to be the first game that will launch with XeSS, DLSS, and FSR (1.0) support on day-1. This was revealed within the description of the game's new PC features trailer, which lists XeSS support.
Within Ubisoft's latest trailer and their PC system requirements reveal, Ubisoft has already confirmed that Skull and Bones will support Nvidia's DLSS technology and AMD's FidelityFX Super Resolution (FSR) 1.0 upscaler. Sadly, Ubisoft does not appear to be utilising AMD's newer and higher quality FSR 2.0 feature, which is a shame. That said, Ubisoft could switch over to FSR 2.0, or impliment both FSR 1.0 and FSR 2.0 before Skull and Bones launches this November.
Originally, Intel planned to release their XeSS technology in "early summer" alongside their ARC series of gaming graphics cards. This did not happen, and Intel is unlikely to launch their ARC Alchemist series graphics cards until later this year. ARC's delay has forced Intel to delay XeSS, as Intel hardware accelerated upscaling without Intel hardware is pointless, well, pointless for Intel's marketing efforts.
While Intel's XeSS technology is designed to work on non-Intel graphics hardware, XeSS is designed to run best on Intel's graphics hardware. Beyond that, Intel does not want to push XeSS as a technology before their mainstream ARC GPU launch, because that would only serve to help Intel's competitors within the GPU market. Launching XeSS before Intel's ARC gaming GPUs would effectively encourage gamers to not buy Intel graphics cards.
Skull and Bones is coming to PC on November 8th. PC gamers can look at the game's PC system requirements here.
You can join the discussion on Skull and Bones' planned support for FSR, DLSS and XeSS on the OC3D Forums.