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Sniper Elite 4 PC graphical options menu

Sniper Elite 4 PC graphical options menu

Sniper Elite 4 PC graphical options menu

Sniper Elite 4 PC graphical options menu

Let's have a look at Sniper Elite 4 graphical options menu on PC, which includes DirectX 12 options and the ability to enable/disable Asynchronous Compute. 

This makes Sniper Elite 4 one of the first PC games to release with support for DirectX 12 on day one, with support for features like Asynchronous compute and taking advantage of the API's other advanced features. 

Rebellion was one of the first Studios to support the AMD Mantle API, which offered huge performance gains in Sniper Elite 3, so many are hopeful that this will be the first DirectX 12 title that will take full advantage of the new API on both AMD and Nvidia hardware. 

Below is a screenshot showcasing the game's graphical options menu, which is both accessible inside and outside of the game, which is a great option for those that want to finely tune their graphical settings. 

  
Sniper Elite 4 PC graphical options menu

 

Below is a list of all of the graphical options available in Sniper Elite 4; 

- Resolution - Screen resolution
- Graphical Preset - Low, Medium, High, Ultra
- Texture Detail - Low, Medium, High, Ultra
- Anti-aliasing - Off, Low, Medium, High
- Shadow Detail - Low, Medium, High, Ultra
- Draw Distance - Low, Medium, High, Ultra
- Anisotropic Filtering - Off, 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16. 
- Reflection Detail - Low, Medium, High, Ultra
- Motion Blur - On/Off
- Ambient Occlusion - On/Off
- Tesselation - On/Off
- Obscurance Fields - On/Off
- Render Scale - 1.000 is 100% resolution scale
- Use Direct3D 12 - Enables DirectX 12
- Use Async Compute - (only on DirectX 12) Enables/disables Async Compute

  

We will be testing Sniper Elite 4 over the next few days using a wide range of both AMD and Nvidia hardware in order to produce a detailed performance review for the title. 

 

You can join the discussion on Sniper Elite 4's graphical options on the OC3D Forums

 

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Most Recent Comments

14-02-2017, 13:19:28

NeverBackDown
Are you going to be doing a test with Async on and off specifically to see its performance effect? Would be curious to see how it effects hardware performance. I know you'll test it, just curious about this in particularQuote

14-02-2017, 13:28:46

WYP
Quote:
Originally Posted by NeverBackDown View Post
Are you going to be doing a test with Async on and off specifically to see its performance effect? Would be curious to see how it effects hardware performance. I know you'll test it, just curious about this in particular
Yes, we will be looking at how this affects game performance on Pascal, Maxwell, Polaris and GCN-based GPUs. We will let you know how this affects the game's performance when we release our full performance overview (likely to release tomorrow).Quote

14-02-2017, 13:29:59

NeverBackDown
Awesome thanks budQuote

14-02-2017, 14:09:59

Dicehunter
Shame it doesn't have a built in benchmark like the other S.E games Quote

14-02-2017, 14:52:52

WYP
Quote:
Originally Posted by Dicehunter View Post
Shame it doesn't have a built in benchmark like the other S.E games
In the case of SE3 it came a few months after launch when they added Mantle support, if I remember correctly.Quote
Reply
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