Spider-Man Remastered has been updated with DLSS 3 support on PC

Spider-Man Remastered also supports AMD's FSR 2.0 technology and Intel XeSS

Spider-Man Remastered has been updated with DLSS 3 support on PC

DLSS 3 has become available in Spider-Man Remastered - Reflex support for all Nvidia users is coming soon

Patch 1.1011.1.0 has arrived for Spider-Man Remastered on PC, giving the game access to Nvidia's new DLSS 3 technology. With DLSS 3, Spider-Man Remastered players with RTX 40 series graphics cards can utilise Nvidia's new DLSS Frame Generation feature in conjunction with Nvidia Reflex, effectively doubling the game's framerate on supported hardware. DLSS 2.0 support will remain available for all Nvidia RTX hardware.

While Nvidia Reflex is an integral part of DLSS 3 and DLSS Frame Generation, Insomniac Games has confirmed that Reflex is not currently available within Spider-Man Remastered outside of DLSS 3. A future patch for Spider-Man Remastered is planned to make Nvidia's latency reducing technology available to all supported Nvidia hardware (GTX 900 series or newer). 

Today's patch for Spider-Man Remastered also addresses a crashing issue that impacted the game on some hardware configurations when the game's Very High ray-tracing settings are used. Below you can see Nvidia's DLSS 3.0 technology in action in Spider-Man Remastered.

With DLSS 3, PC gamers can target higher framerates in games that support it using the power of the AI tensor cores within Nvidia's RTX 40 series graphics cards. This is great news for owners of high refresh rate TVs and monitors, and gamers that target high resolutions and high graphics settings in their games.  

You can join the discussion on Spider-Man Remastered's DLSS 3.0 patch on the OC3D Forums.

Spider-Man Remastered Patch Notes

Today we are adding support for NVIDIA DLSS 3 to Marvel's Spider-Man Remastered. This technology for GeForce RTX 40 Series GPUs combines DLSS Super Resolution, DLSS Frame Generation and NVIDIA Reflex to boost your frame rate. We also plan to make latency reducing technology NVIDIA Reflex available to other RTX GPU users with a future patch.

This update also addresses an issue that would make cutscenes in the game slow down when no audio device was detected, or when an audio device was removed. The patch also contains a fix for a crash that could occur on some hardware configurations when using Very High ray-tracing settings.

Release Notes

- Added NVIDIA DLSS 3 support for GeForce RTX 40 GPUs.
- Fixed an issue that would make cutscenes slow down when no audio device was detected.
- Fixed a crash that could occur on some hardware configurations when using Very High ray-tracing settings.

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