Star Wars Jedi: Survivor’s patch 4 promises reduced stuttering and other fixes
Star Wars Jedi: Survivor’s next update should deliver major improvements to the game’s PC version
EA and Respawn have released details about Star Wars Jedi: Survivor’s upcoming patch 4 update, detailing major improvements that will be made to the game on PC and consoles. On consoles, this update is due to be released later today, and on PC the update is expected later this week.Â
On PC, Star Wars Jedi: Survivor will feature performance improvements for some visual effects, updated streaming budgets to help “alleviate traversal hitching”, and changes that should “reduce idle time stalls” when ray tracing is enabled. These changes should allow Star Wars Jedi: Survivor to run at higher framerates when ray tracing is enabled, and increase the framerate stability of the game by alleviating traversal hitching. That said, further performance improvements are planned for Jedi: Survivor with future PC updates.Â
In the “more work continues” section of EA’s patch notes, improved performance on Intel CPUs with E-cores is promised, general performance improvements to both CPU and GPU utilisation are promised, and reduced hitching is also promised. There are also plans to fix a “gap” in Jedi: Survivor’s pre-built shaders, which will reduce instances of shader compilation stutter.Â
Once EA and Respawn have worked though their list of PC improvements for Star Wars Jedi: Survivor, the game should run substantially better on PC. This should allow the game to run more smoothly on most gaming systems, and allow gamers to target higher framerates thanks to improved CPU and GPU hardware utilisation. Let’s hope that these updates can arrive soon, as Jedi: Survivor does not run well in its current state.
You can join the discussion on patch 4 for Star Wars Jedi: Survivor on the OC3D Forums.
Patch 4 Details
Here are the fixes you can expect with this patch:
– (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
– (PC only) Updated streaming budgets that will help alleviate traversal hitching.
– (PC only) Performance improvements for some VFX.
  – Coming soon to console
– (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
– (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
– Fixed various save state errors.
– Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
– Fixed an issue where one of the vents did not properly activate in Stone Spires.
– Audio fix for a narrative moment where music was behaving incorrectly.
– Fixed lightsaber marks not displaying correctly in some scenarios.
– Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
– Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
– Fixed a bug where Rayvis would become unbeatable.
– Fixed a severe animation issue that would break a late game narrative sequence.
– Fixed a collision bug where players can get stuck inside a Meditation Chamber.
– Added a note explaining that some of BD-1âs abilities are not available while in combat.
– Improved text scrolling.
– Minor text translation fixes.
– Various crash fixes.
More work continues
Additionally, here are a few known issues weâre currently investigating and working on for future patches.
– (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
– (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
– (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
– Various bug fixes.
– And more!