The first unofficial native PS5-to-PC game port has arrived
Astro Bot becomes the first PS5 game to receive an unofficial PC port
It has finally happened: an unofficial PC port of a PlayStation 5 exclusive has been released. PC gamers can now play a native PC version of Astro Bot, Sony’s PS5-exclusive mascot platformer.
This unofficial version of Astro Bot uses AnyPS5 to turn the game into a Windows executable and uses the GPU stack taken from KytyPS5 to translate GPU work to Vulkan. The project’s developer also added an “Nvidia RTX Layer”, bringing DLSS Upscaling and DLSS Frame Generation to the game alongside Nvidia Reflex.
While this PC version is functional, it has its limitations. The game is highly CPU-limited, running at about 30-34 FPS on the developer’s Ryzen 5 5500 in demanding areas. For this reason, the developer recommends DLSS Frame Generation to achieve higher framerates. Support for alternative upscaling and frame generation solutions appears to be unavailable. Other issues include a lack of motion control support on Xbox controllers and other gamepads without motion sensors.
(Source – pcportastrobit GitHub)
If nothing else, this Astro Bot PC port proves that it is now easier than ever for developers to bring console-exclusive games to PC. While Sony will likely be unhappy with this development, the project contains none of Sony’s copyrighted code. Gamers are expected to provide their own decrypted game files.
While Sony officially brought its PS5 games to PC early in the console’s lifespan, the company’s direction has since changed. At least currently, Sony has no plans to bring its big single-player exclusives to PC. This has created demand for PlayStation 5 emulation and unofficial PS5 game ports. Such demand would not exist if Sony kept giving PC gamers an official way to play their games.
Join the discussion on the unofficial PC port of Sony’s Astro Bot on the OC3D Forums.

