Total War: Warhammer II’s Mortal Empires and Blood For the Blood God have been released

Total War: Warhammer II's Mortal Empires and Blood For the Blood God have been released

Total War: Warhammer II’s Mortal Empires and Blood For the Blood God have been released

Creative Assembly has released two new DLCs for Total War: Warhammer II, the game’s massive “Mortal Empires” Campaign, which is free to all owners fo both Total War: Warhammer I and II and the game’s “Blood for the Blood God II” DLC, which is free for all owners of Total War: Warhammer’s “Blood for the Blood God” DLC.
This means that both sets of DLC are free for Total War: Warhammer’s existing fanbase, rewarding fans of the series for their loyalty to the franchise. Below is a list of what Blood for the Blood God adds to Total War Warhammer II, delivering a lot more gruesome features to the title. 

– Blood spurts.
– Gory spatter on unit models.
– Limb and head dismemberment (humanoids and non-legendary characters).
– Zombies and skeletons may continue to fight after dismemberment!
– Explosive gibbing from deadly mid-torso strikes.
– Blood-drenched UI elements.
– Random, global campaign events that generate greater carnage in battle.

The largest of these two DLCs is Total War: Warhammer II’s “Mortal Empires” Campaign DLC, which allows owners of both Total War: Warhammer and Total War: Warhammer II to play on a massive map that combined both the old and the new worlds, effectively creating a combined campaign map. This will lack the story elements of the Vortex Campaign, giving players the freedom to do what they want, allowing factions from across the globe to fight each other in a bid for world domination. 

In this campaign all factions that players own for either game will be playable, requiring each game’s respective DLCs to play them. Sadly Norsca is not available on this map at launch, though it will come at a later date with a free update. 


In the Mortal Empires campaign, the map will be comprised of both the old world and the new world, offering a total of 295 settlements and 117 factions to conquer, with the campaign’s lack of an overarching narrative giving players a reason to conquer the world as they see fit. 

Creative Assembly has confirmed that all of the new features of Total War: Warhammer II will be included in this campaign, like rogue armies, treasure hunting, sea encounters and climate suitability. Factions will no longer be limited to specific locations on the map like in original Total War: Warhammer, though certain areas will be more suitable to certain factions than others.

It has also been confirmed that Total War: Warhammer III will also have a crazy sized campaign map, which will add an even larger map to the game that contains the regions used in Total War: Warhammer II’s sequel. Creative Assembly has not thought of a name for this epic-scale campaign map, only calling it “A Very Big Campaign” in their recent blog post. This campaign will only be available to owners of Total War: Warhammer I, II and III.

You can join the discussion on Total War Warhammer II’s “Mortal Empires” Campaign and Blood for the Blood God II DLCs on the OC3D Forums.