Total War Warhammer III's 1.1 patch delivers big changes

Expect rifts to be a lot less annoying with this new patch

Total War Warhammer III's 1.1 patch delivers big changes

Total War Warhammer III's first major patch is here, and it is game-changing

Patch 1.1 has just landed for Total War Warhammer III, making some significant changes to the game. For starters, many of the game's campaign mechanics have been altered significantly, and the game has also recieved numerous crash fixes and performance optimisations.

One of the largest changes to the game is how the campaign's Chaos Rift and Realm of Chaos mechanics work, allowing players to prevent Chaos rifts from spawning using protection chain buildings while reducing the impact of Chaos Realm traits on campaign progression. These changes allow Total War Warhammer 3's campaign to be played a lot more like a standard Total War experience.

Another change to Total War Warhammer III is how endgame intercept battles are conducted at the forge of souls. Previously, these battles merely wounded enemy lords, but now these battles will make enemy factions lose their souls if they are defeated. This allows players to more easily catch up with opposing factions, and allows players to focus less on Total War Warhammer III's Realm of Chaos components.

With patch 1.1, the Arnheim and Battle of Itza Domination Battlefields have returned to Total War Warhammer III's multiplayer mode. Improvements have also been made to unit responsiveness. Total War Warhammer III's Supply Lines value bug has also been eliminated.

Full patch notes for Total War Warhammer III's patch 1.1 are available here. Highlights of this patch are available below. 

- Numerous crash fixes and performance optimizations
- A major overhaul of the Realm of Chaos mechanics
- A much-anticipated fix for a bugged interaction between the Everlasting Gift tech and Gift of Slaneesh upgrade
- A fix to ensure that Supply Lines values update properly when disbanding a Lord
- Fixes for numerous issues blocking players from completing the Prologue
- A one-on-one training montage to bulk up The Daemon Prince (aka “Daniel”)
- Major adjustments to the Daemons of Chaos Gifts and Gift Sets
- The first improvements to unit responsiveness (with more coming later)
- Units must now brace against a charging attacker for Charge Reflection to take effect
- Balance updates for most factions and several faction-specific units
- Two returning Domination battlefields: Arnheim and Battle for Itza
- Major updates to the Domination multiplayer mode: including larger starting armies and an update to supply mechanics
- …and much more!

All in all, these changes give Total War Warhammer III players more campaign options by decreasing the focus on the Realm of Chaos. With this patch, Total War Warhammer III players can focus more on the standard Total War aspects of their campaigns, which is great news for long-time fans of the series. Total War Warhammer III's campaign now feels more like a proper Total War campaign, just like it should. 

You can join the discussion on Total War Warhammer III's patch 1.1 on the OC3D Forums.

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