Total War Warhammer III's first patch gives Alder Lake a boost

Expect multiplayer lobbies to be easier to enter

Total War Warhammer III's first patch gives Alder Lake a boost

Total War Warhammer III's first patch boosts Alder Lake and fixes the game's DirectX 12 bug

Total War Warhammer III is here, and it is incredibly demanding. At its highest settings, the game can easily bring modern CPUs and GPUs to their knees, leaving many gamers crying out for optimisation patches and other updates.

Patch 1.0.1 has been released for Total War Warhammer III, addressing a major bug that has been causing catastrophic performance issues for many users. This bug forced Total War Warhammer III to run using a legacy DirectX 12 codepath that the game is not designed to use, causing major performance issues and lots of bugs. Patch 1.0.1 addresses this by running the game using DirectX 11, as it should have from the start. 

With patch 1.0.1, Total War Warhammer III has also recieved improved support for Intel's 12th Generation Alder Lake processors, which should increase the game's framerates when using Intel's latest CPUs and increase frametime consistency. Given how demanding Total War Warhammer III's campaign map is on CPUs, this update is a big deal for Alder Lake users.

Additionally, Total War Warhammer III's first patch also improves the game's multiplayer lobbies, allowing gamers to take part in multiplayer matches more easily. 

Further updates are planned for Total War Warhammer III, and Creative Assembly has comitted itself to imporve the game over time with new content and updates over the coming weeks and months. Depending on Creative Assembly's DLC plans, it is likely that we will see years of patches for Total War Warhammer III. Remember, we are almost certainly getting a Chaos Dwarfs DLC pack. 

You can join the discussion on Total War Warhammer III's patch 1.0.1 on the OC3D Forums

Total War Warhammer III's first patch gives Alder Lake a boost

Patch Notes

- Fixed an issue where the multiplayer lobby would refresh too quickly, preventing players from being able to select and join a room.
- Fixed an issue which prevented invites to a multiplayer lobby from working properly.
- The game now runs in DirectX 11 compatibility mode for all users by default. This is to prevent instances where users inadvertently ran on the legacy implementation of the DirectX 12 beta.
- Improved how 12th generation Intel CPUs (aka 'Alder Lake' family) interact with the game, providing more consistent framerates when running on these processors.

«Prev 1 Next»

Most Recent Comments

28-02-2022, 12:44:59

NeverBackDown
They could actually update their dx12 codepath... there's a thought. Only been over 5 years...Quote

28-02-2022, 13:33:22

Anon
They should really work on their DX12 implementation already... it would make the game run much better.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.