Ubisoft Reveals Ghost Recon Breakpoint
Ubisoft Reveals Ghost Recon Breakpoint
The game will be set within a “mysterious island” which blends together advanced technologies with a wide range of environments, including forests, fjords and volcanos. The Island is home to Skell Technology, with the island having been taken over by a rogue unit of former Ghosts called “The Wolves”, who have presumably taken the island to gain access to the Skell’s technologies, which includes lethal drones.Â
Breakpoint is coming to PC, Xbox One and PlayStation 4, with the PC version of the game releasing on both Uplay and the Epic Games Store, skipping Steam like many other recent Ubisoft releases. Below is the game’s gameplay reveal.Â
  The Wolves, a lethal ex-US Military unit of former Ghosts gone rogue, have taken over the island. Led by Nomadâs ex-brother-in-arms, Lt. Colonel Cole D. Walker, portrayed by Jon Bernthal, they have reprogrammed Skellâs drones into killing machines and are ready to use them, no matter the casualties. Nomad and the Ghosts are sent in on a recon mission, but their helicopters are shot down. Injured, without support, and hunted down, players will live an intense military experience as they fight to survive, take down the Wolves and regain control of Auroa.
Steep slopes, accumulating injuries, and fatigue are new challenges for players to tackle as they test their survival skills in the varied terrains of Auroa. To overcome adversity, players will enjoy total freedom to accomplish their missions and have plenty of tactical options and tools at their disposal, including a set of new military features. They will be able to carry enemies and teammatesâ bodies, blend into their environment with prone camo and set up camp with teammates in the bivouac to manage equipment, change classes, and fine-tune their strategies
Ghost Recon Breakpoint is set to release on October 4th 2019, with the game’s premium editions shipping with three days of early access on PC.Â
You can join the discussion on Ghost Recon Breakpoint on the OC3D Forums.Â