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Ubisoft claims that Assassin's Creed Origins' DRM has now "no perceptible effect" on performance

Do you believe the game crackers or Ubisoft?

Ubisoft claims that Assassin's Creed Origins' DRM has now

Ubisoft claims that Assassin's Creed Origins' DRM has now "no perceptible effect" on performance

Over the past number of days, it has been rumoured that Assassin's Creed Origin's high CPU requirements are due to the game's use of DRM, with game crackers reporting that the game's use of Denuvo alongside VMProtect, giving the game two layers of protection. 

In our performance review of Assassin's Creed: Origins, we found that the game was exceptionally difficult to run at over 60FPS throughout the game, with inner-city areas like Alexandria proving extremely taxing on CPUs. This information has led to many blaming DRM for these issues, with game crackers/pirates supporting these claims. 

Right now there is no real evidence to support these claims, as the game cannot be tested without its DRM to prove these claims one way or the other, but Ubisoft has officially stated that the DRM used in Assassin's Creed: Origins does not have a "perceptible effect" on the game's performance.  

  

We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance.
In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements here: http://forums.ubi.com/showthread.php/1759689 while ensuring a steady 30 FPS performance.

We’re committed to ensuring the most optimum experience possible for everyone, and we advise any players who may encounter performance issues on PC to check out support.ubi.com as there might be already a workaround or to contact us further explaining their issues so that we can solve them.

 

Ubisoft claims that Assassin's Creed Origins' DRM has now   

For years there have been claims that Denuvo's anti-tamper tech has a negative impact on game performance, though this has never been proven in most cases. 

Regardless of the performance impact of Ubisoft's DRM the fact remains that 60FPS gameplay in Assassin's Creed Origins is difficult to achieve in some of the game's most demanding locations, requiring a CPU with six threads or more to run well. Even then a steady 60FPS is difficult to achieve, though at least most of the game will run well. 

You can join the discussion on Assassin's Creed Origins' DRM controversy on the OC3D Forums

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Most Recent Comments

01-11-2017, 10:02:15

ImprovizoR
I don't believe them. According to some Steam reviews the game is utilizing 60% of the CPU just in the main menu. Something else is going on here.Quote

01-11-2017, 10:22:06

dadyal
Quote:
Originally Posted by ImprovizoR View Post
I don't believe them. According to some Steam reviews the game is utilizing 60% of the CPU just in the main menu. Something else is going on here.


imagine if ubisoft installed a CPU minner into your game making them money while you cpu suffer with 100% loadQuote

01-11-2017, 11:07:19

NeverBackDown
Quote:
Originally Posted by ImprovizoR View Post
I don't believe them. According to some Steam reviews the game is utilizing 60% of the CPU just in the main menu. Something else is going on here.
What's wrong with using a lot of CPU resources? It's like people expecting 10% usage during a 3Dmark physics run.
Games get more demanding. It helps push things forward as we start to use more threads Devs can do more things. The title is just demanding. That could just be by design with all the elements the game has or just not enough optimization in certain areas, which seems to be the issue since I've seen people say in heavily populated areas is when the game struggles.Quote

01-11-2017, 12:46:34

ImprovizoR
Quote:
Originally Posted by NeverBackDown View Post
What's wrong with using a lot of CPU resources? It's like people expecting 10% usage during a 3Dmark physics run.
Games get more demanding. It helps push things forward as we start to use more threads Devs can do more things. The title is just demanding. That could just be by design with all the elements the game has or just not enough optimization in certain areas, which seems to be the issue since I've seen people say in heavily populated areas is when the game struggles.
60% of CPU in a menu? What's so demanding in a menu? And how come consoles can run the game without performance issues on their weak CPU's? I'm actually kinda used to Ubisoft's games relying too much on the CPU (Assassin's Creed 3 was another similar case), but this is just retarded.

Quote:
Originally Posted by dadyal View Post
imagine if ubisoft installed a CPU minner into your game making them money while you cpu suffer with 100% load
The worst thing is that it wouldn't surprise me if they tried that in the future.Quote

01-11-2017, 13:11:12

WYP
Quote:
Originally Posted by ImprovizoR View Post
60% of CPU in a menu? What's so demanding in a menu? And how come consoles can run the game without performance issues on their weak CPU's? I'm actually kinda used to Ubisoft's games relying too much on the CPU (Assassin's Creed 3 was another similar case), but this is just retarded.


The worst thing is that it wouldn't surprise me if they tried that in the future.
You would be surprised how much power a menu can use, I remember digital Foundry using AC Unity's start menu as a fan noise stress test for early PS4/Xbox One consoles.

Smarter developers will lock the framerate in opening game menus, as otherwise, it will use whatever resources it can and get insane framerates and make GPUs squeal/hum.Quote
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