Ubisoft reveals Immortals: Fenyx Rising's PC system requirements
Expect this game to run well on PC
Published: 6th November 2020 | Source: Ubisoft NGON |
Ubisoft reveals Immortals: Fenyx Rising's PC system requirements
Immortals: Fenyx Rising is due to launch on PC on December 3rd, launching as a DirectX 11 title with a wide range of PC friendly features. Given the game's simplistic style when compared to other AAA releases, this game should run well across a wide range of PC configurations, even older systems which are still running Windows 7.
Storage-wise, Immortals: Fenyx Rising will require 28GB of HDD space, with Ubisoft recommending SSD storage in almost all instances. Only gamers who target the game's minimum requirements should run this game on a mechanical storage drive.
With Fenyx Rising, Ubisoft has promised support for unlocked framerates, lots of customisation options, a built-in benchmarking tool, multi-monitor/ultra-widescreen support and real-time performance analytics tools.
GPU-wise, Fenyx rising will run on GPUs as low-end as Nvidia's Geforce GTX 660 2GB of AMD's Radeon R9 280X. However, those who target 1080p 60 FPS at high settings should be using graphics cards like AMD's RX Vega 56 or Nvidia's GTX 1070. For optimal performance at high texture settings, GPUs with 8GB of VRAM are recommended and 16GB of dual-channel system memory is also recommended.
Below are the full PC system requirements for Immortals: Fenyx Rising.
Storage-wise, Immortals: Fenyx Rising will require 28GB of HDD space, with Ubisoft recommending SSD storage in almost all instances. Only gamers who target the game's minimum requirements should run this game on a mechanical storage drive.
With Fenyx Rising, Ubisoft has promised support for unlocked framerates, lots of customisation options, a built-in benchmarking tool, multi-monitor/ultra-widescreen support and real-time performance analytics tools.
GPU-wise, Fenyx rising will run on GPUs as low-end as Nvidia's Geforce GTX 660 2GB of AMD's Radeon R9 280X. However, those who target 1080p 60 FPS at high settings should be using graphics cards like AMD's RX Vega 56 or Nvidia's GTX 1070. For optimal performance at high texture settings, GPUs with 8GB of VRAM are recommended and 16GB of dual-channel system memory is also recommended.
Below are the full PC system requirements for Immortals: Fenyx Rising.
You can join the discussion on Immortals: Fenyx Rising on the OC3D Forums.
Most Recent Comments
Just as a quick refresher for my brain: keeping a game on an SSD does NOT impact the FPS in any way, right? All it does is decrease loading times, right? Textures get loaded into the VRAM during loading times (I think), so using an SSD also doesn't prevent textures from popping into the scene or so, right?Quote
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Just as a quick refresher for my brain: keeping a game on an SSD does NOT impact the FPS in any way, right? All it does is decrease loading times, right? Textures get loaded into the VRAM during loading times (I think), so using an SSD also doesn't prevent textures from popping into the scene or so, right?
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Assets not loading in time can cause stutters, and that will impact FPS numbers. Right now, games are optimised with HDD speeds in mind, so this isn't a big deal yet, but that will soon change.Quote
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Just as a quick refresher for my brain: keeping a game on an SSD does NOT impact the FPS in any way, right? All it does is decrease loading times, right? Textures get loaded into the VRAM during loading times (I think), so using an SSD also doesn't prevent textures from popping into the scene or so, right?
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In many modern games game assets are loaded during gameplay. Access times of SSD are a fraction of traditional HDD, i would say order of magnitude.Quote
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In many modern games game assets are loaded during gameplay. Access times of SSD are a fraction of traditional HDD, i would say order of magnitude.
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I think WoW was one of the first games which really benefited from SSDs. I recall having very choppy FPS in after entering WotLK Dalaran, which was solved by an SSD upgrade. i7 920 was a beast back then, so CPU wasn't the issue.
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