Update 2.12 for Cyberpunk 2077 fixes Intel “Prioritize P-Core” option and more
Here’s what you need to know about Cyberpunk 2077’s latest update
CD Projekt Red has released title update 2.12 for Cyberpunk 2077, bringing a range of new bug fixes to the RPG. Sadly, the game’s promised AMD FSR 3 update remains MIA, but we should expect to receive this update soon. Intel users will be glad to know that the game’s “Prioritize P-Cores” option no longer results in stuttering. Will this P-core option now enable increased game performance for Intel CPU users?
With Razer, patch 2.12 should address a crash that users of Razer Chroma RGB devices have experienced. A crash fix for Steam Deck users has also been added. A key rebinding fix for AZERTY keyboard users is now available.
Mission-specific fixes for “I Can See Clearly Now”, “I Walk The Line”, “New Dawn Fades”, “Nocturne Op55N1″, and “Riders on the Storm” have been added to the game on all current-generation platforms. NPC hair no longer appears overly bright inside vehicles when ray tracing’s turned on.
Patch notes for Cyberpunk 2077 title update 2.12 are available to read below. This update is available starting today on Xbox Series X/S, PlayStation 5, and PC. CD Projekt Red has released no ETA for Cyberpunk 2077’s FSR 3 update.
You can join the discussion on Cyberpunk 2077’s patch 2.12 on the OC3D Forums.
Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It focuses on main issues experienced by players after Patch 2.11, such as key bindings.
Check out the list of changes below for details:
- It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
- Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
- Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
- Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
- Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
- Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.
- Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.
- Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
- Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
- Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
- New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
- I Can See Clearly Now– Lowered the Body attribute check required to move the dumpster.
- I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
- Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
- Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
- Sonic Shock will now be properly categorized as a Covert quickhack.
- Fixed instances where groups of immortal enemies could appear across Night City.
- Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
- BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.