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Watch Dogs 2 PC graphical options

Watch Dogs 2 PC graphical options

Watch Dogs 2 PC graphical options

Watch Dogs 2 PC graphical options

 
This morning we have been given the opportunity to look at Watch Dogs 2's PC graphical options menu, showcasing a wide range of useful options. 
 
Right now early reports have stated that Watch Dogs 2 will indeed support multi-GPU setups at launch and performs much better than the original game at launch. We will be releasing our performance review for this title within the next few days when day-1 game ready GPU drivers are released by AMD and Nvidia. 
 
Like a lot of recent releases Watch Dogs 2 has a render scale option (called Pixel Scale) which will allow players to play the game at higher or lower resolutions and then scale the game to your desired screen resolution. The game will also have the usual fullscreen options, V-Sync options and the ability to change the game's Field of View. 
 

Watch Dogs 2 PC graphical options

 

Below you can see the main graphical options menu for WatchDogs 2, which contains a variety of Anti-Aliasing options and a large number of dedicated graphical options for level geometry, texture resolution, shadows, water, reflections and vegetation.  

The game's Ultra HD texture pack is available as a free DLC for the game, which will allow the game to take up less HDD space if players do not wish to use Ultra HD resolutions or textures. Users of the Ultra HD texture pack will need to use a GPU with more than 6GB of VRAM.  

  
Watch Dogs 2 PC graphical options

 

PC gamers will also be able to enable/disable options for Nvidia San Francisco Fog, Depth of Field, Motion Blur, Bloom and Temporal Filtering. 

  
Watch Dogs 2 PC graphical options

 

Once Watch Dogs 2 officially launches on PC we will start conducting our detailed PC performance report, which should be released sometime within the next few days.

 

You can join the discussion on Watch Dogs 2's PC graphical options on the OC3D Forums.  

 

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