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Console SoCs to get die shrinks

Consoles go 20nm

Console SoCs to get die shrinks

Console SoCs to get die shrinks

 

AMD supply chips to Sony, Microsoft and even Nintendo for their consoles giving them a large amount sales from the success of the now current gen consoles. Now it looks like AMD and the console makers are looking to shrink console SoCs to the 20nm process in order to make cheaper chips and cheaper consoles.

By the looks of it Microsoft will be the first to go 20nm for their console SoCs, which will likely due to Microsoft wanting to produce a cheaper version of the Xbox One to compete with the PS4. Remember guys that moving to 20nm will not just make the SoCs cheaper, but also make the cooling and power supplies/ circuitry cheaper due to a step-up in the SoC's efficiency. We also expect Sony to make a similar move and create a new model of the PS4.

 

Console SoCs to get die shrinks  

Microsoft's chip has a transistor count of 5 billion, houses eight 64-bit kabini x86 CPU cores, 768 GPU Cores based on the Graphics Core Next architecture and 48 MB of on-die cache, and a quad-channel DDR3 IMC. AMD's chip for the PlayStation 4 features the same 8 core Kabini CPU, but 1024 GCN GPU Cores (256 more than the Xbox One), and a 256-bit wide GDDR5 memory interface, wired to 8 GB of memory.

 

Join the discussion on the Consoles shift to 20nm on the OC3D Forums. 

 

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Most Recent Comments

03-11-2014, 14:23:41

Greenback
that could make a few people move over to the new gen console if the price drops enoughQuote

03-11-2014, 15:08:07

NeverBackDown
The interesting thing is about moving to a smaller node process is you can effectively get 2 options out of it. Either lower power consumotion or more performance. I can't find the article but i read that in the case of the Xbone and PS4 they would both get roughly a 20% reduction in power or they could get 20% more performance at the same power efficiency they currently have. Now obviously they won't get more power out of it(counter productive but for a reason) because that would anger fans around the world. They bought the console and a year later they came out with a smaller but faster version? It would be cool but its really only for dreamers..

Just thought i would share that with y'allQuote

03-11-2014, 16:22:10

WYP
Quote:
Originally Posted by NeverBackDown View Post
The interesting thing is about moving to a smaller node process is you can effectively get 2 options out of it. Either lower power consumotion or more performance. I can't find the article but i read that in the case of the Xbone and PS4 they would both get roughly a 20% reduction in power or they could get 20% more performance at the same power efficiency they currently have. Now obviously they won't get more power out of it(counter productive but for a reason) because that would anger fans around the world. They bought the console and a year later they came out with a smaller but faster version? It would be cool but its really only for dreamers..

Just thought i would share that with y'all
It will likely be a similar story to PS3 iterations. Lower power version released at a lower process node and if the chip allows it without a reduction in yield bump the CPU clock by .1GHz and a newer model hard drive if possible for slightly faster load times and tiny bump in performance.Quote

03-11-2014, 16:32:27

NeverBackDown
They won't bump the performance. Causes to many issues when all the code is designed around everything being equal. They keep everything the same but shrink it down to prevent changing the circuitry and resulting in games not working since the code is designed around what it was in the first place. Besides they are more interested in high yields so they make more moneyQuote

04-11-2014, 03:30:33

ShaunB-91
What is the current power consumption of PS4/One? I heard its high when left in standby mode, so I turn mine off.Quote
Reply
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