Sony's PlayStation Classic Runs using an Open-Source Emulator

Wait, you need to change disks on this diskless console? What?

Sony's PlayStation Classic Runs using an Open-Source Emulator

Sony's PlayStation Classic Runs using an Open-Source Emulator

To some people, the emulation scene is seen as a den of pirates, while to others it acts a vital role when it comes to video game conservation, allowing games to be played long after disks/cartridges stopped being manufactured and the consoles themselves slowly make their way to silicon heaven. 

Even today's console manufacturers are in on the emulation game, be it Microsoft's Xbox/Xbox 360 emulation on Xbox One or recent retro console releases like the NES/SNES Classic Mini consoles or Sony's new PlayStation Classic console. While some of these emulators are in-house developments, others are ripped straight from the Open Source community, with Sony's PlayStation Classic using code from the PCSX ReARMed PlayStation Emulator. 

Kotaku pointed out that the PlayStation Classic's menu contains lists the game's use of the emulator, confirming that Sony took the easy approach when developing the PlayStation Classic. Beyond that, Sony's Classic console also requires disk switching in titles like Final Fantasy VII, which shipped across several disks on the original PS1. This is done by pressing the eject button on the console, despite the fact that every game on the console sits on flash memory. While this can be seen as a novel way to emulate disk switching on this classic console, it is doubtful that modern gamers appreciate being forced to stand up, walk to the mini console and manually switch disks on a console that relies on solid state storage. 

Sony's PlayStation Classic Runs using an Open-Source Emulator  

Opinions on Sony's Classic console have been mixed so far, with many gamers feeling disappointed by the Sony's included games while others are disappointed by the system's use of 1.5m controller cables, which are not much longer than the cabled used by the SNES Classic. That being said, the PlayStation Classis uses USB controllers, making them compatible with standard USB extension cables, unlike the SNES Classic which relies on a proprietary connector. 

You can join the discussion on the Sony PlayStation Classic's use of an Open-Source Emulator on the OC3D Forums.  

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Most Recent Comments

12-11-2018, 16:58:25

Honestly. I can see this working well for Sony.

With it using Open Source code and using USB for the controller connectors, I can guarantee this will be hacked and booting external ROM's on day one which would drive sales quite a lot.Quote

12-11-2018, 17:20:21

I doubt it will be long until someone adds support for generic controllers too. My memories of trying to navigate 3D worlds with that painful d-pad on the pre-DualAnalog/Shock PS1 controllers are not particularly fond ones, though I'm assuming the games list was selected with this in mind.Quote

13-11-2018, 08:29:51

Don't really know, but I'd actually like the feeling of nostalgia when I'd have to walk up to it to "switch" discs^^Quote

13-11-2018, 12:28:54

Kinda ironic really, especially if you were around in the Bleem! days. Where Sony did absolutely everything they could (even illegally at times) to stop it being sold. And succeeded.Quote

13-11-2018, 12:43:23

Bleem was amazing. My legit copy of GT2 didnt work in my playstation, but it worked on bleem via pc.Quote

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