AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted

Introduction

AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted

Introduction

It is still very early days for DirectX 12, with very few games supporting the new API and many of these games coming with lock down feature sets thanks to the Universal Windows Program. 

Last weekend AMD had spoken to us about their newest drivers, asking us on our opinions regarding their changes since the launch of their Radeon Software Crimson driver last year and teasing some improvements that were to come.   

There is no doubt that since the creation of the AMD Radeon Technologies Group last year that AMD has made one thing clear, that AMD was going to become much more committed to releasing regular drivers, which has certainly been the case since they released Radeon Software Crimson back in November 2016. 

In recent months, we have seen much more regular driver updates from AMD, many giving optimizations to newly released games. Right now we see fewer users reporting driver issues, which is another impressive improvement to make. 

Right now AMD claims that right now they have the best GPU drivers, which a lot of people agree with considering Nvidia's recent issues with their 364.47 WHQL driver. At OC3D we consider the long term when we look at GPU drivers, as these are key pieces of software that most of us update on a monthly basis, if not more often, so we will wait to see how consistent AMD and Nvidia remain with their release schedule in 2016 before we can make any judgement on who has the best GPU drivers.   

 

 

DirectX 12

When speaking to AMD about their GPU drivers they claimed that they were well prepared for DirectX 12, hinting to us that we would see some nice improvements in performance when we were using the new API in the near future.   

Like any good tech enthusiast, we wanted to know what was coming, asking if they were going to make some optimisations that were API wide or just specific optimisations for specific games, to which they responded by giving us an early look at their upcoming Radeon Software Crimson 16.4.2 driver, to which they stated that they had the performance lead when it came to DirectX 12 gaming. 

We all know what this means, we have some testing to do. 

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Most Recent Comments

25-04-2016, 19:27:54

NeverBackDown
Is this the driver that increases DX12 performance? I didn't find that info in the driver release notes?Quote

26-04-2016, 05:40:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Is this the driver that increases DX12 performance? I didn't find that info in the driver release notes?
The main thing about this driver is the enhanced CF profiles for the Radeon Pro Duo, but it does offer more than what the release notes say.

AMD were nice enough to give us this driver early saying little more than that it contained new DirectX 12 optimizations, so we spent a lot of time testing it and low and behold we got a performance gain in every DirectX 12 game we tried.

While the performance gains are not massive, around 3-5% in most cases, they are very welcome. We expect that AMD are working on more optimizations for future releases, they want the best DX12 performance for when then next generation of products release.Quote

26-04-2016, 06:56:52

Porxster
That's all nice but what about fixing X-Fire issues the latest titles are plagued with?
DX11 and it's limitations will remain with us for some time...Quote

26-04-2016, 13:01:23

NeverBackDown
Quote:
Originally Posted by WYP View Post
The main thing about this driver is the enhanced CF profiles for the Radeon Pro Duo, but it does offer more than what the release notes say.

AMD were nice enough to give us this driver early saying little more than that it contained new DirectX 12 optimizations, so we spent a lot of time testing it and low and behold we got a performance gain in every DirectX 12 game we tried.

While the performance gains are not massive, around 3-5% in most cases, they are very welcome. We expect that AMD are working on more optimizations for future releases, they want the best DX12 performance for when then next generation of products release.
Ah okay then. Small increases but as they get better with dx12 and games get better at using it, should work out for them in the long runQuote

26-04-2016, 17:42:28

nashathedog
I don't know if I missed the reason written somewhere but why was GOW only tested at 4k?Quote
Reply
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