AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted

Game Testing - Ashes of the Singularity

AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted

Game Testing - Ashes of the Singularity

 

Ashes of the Singularity is the newest DirectX 12 game to be officially released, with the game proving to benefit greatly from the use of the new DirectX 12 API on modern AMD GPUs thanks to their use of Asynchronous Compute.  

At all resolutions tested, AMD R9 Fury X manages to beat the performance of Nvidia's GTX 980Ti when using DirectX 12, with Nvidia losing performance in most cases when using the new graphical API.

 

1080P Performance 

When comparing the release driver for Ashes of the Singularity 16.3.2 and AMD's new 16.4.2 driver we can see that AMD does see a performance improvement, with our Fury X performing almost 5% better when looking at the average framerates for Ashes of the Singularity at 1080p. 

When comparing AMD's DirectX 11 results we can see that AMD does gain performance with this new GPU driver but to a much less notable degree. It is obvious in this game that AMD performs best under the new DirectX 12 API, achieving much higher minimum and average framerates.   

 

AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted

 

1440p Performance

At 1440p, we can see that AMD has a significant lead over Nvidia when it comes to game performance, but we can again see that AMD's new 16.4.2 driver does give a boost to DirectX 12 performance, around 3%.

3% may not be much extra performance, but we must remember that this driver is not specifically to improve performance in Ashes of the Singularity but DirectX 12 as a whole, so 3% DirectX 12 wide for free is not bad performance gains. 

 

  AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted  

 

4K Performance

Looking at our 4K results we can see that AMD's new 16.4.2 driver gives performance improvements across the board when compared to AMD release driver for ashes of the Singularity, which is a driver that is not even a month old.  

At 4K the performance gains are minimal, but they are there. We will have to see if we can continue to see performance gains when we test some other DirectX 12 games. 

 

AMD Radeon Software Crimson 16.4.2 - DirectX 12 Performance Boosted  

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Most Recent Comments

25-04-2016, 19:27:54

NeverBackDown
Is this the driver that increases DX12 performance? I didn't find that info in the driver release notes?Quote

26-04-2016, 05:40:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Is this the driver that increases DX12 performance? I didn't find that info in the driver release notes?
The main thing about this driver is the enhanced CF profiles for the Radeon Pro Duo, but it does offer more than what the release notes say.

AMD were nice enough to give us this driver early saying little more than that it contained new DirectX 12 optimizations, so we spent a lot of time testing it and low and behold we got a performance gain in every DirectX 12 game we tried.

While the performance gains are not massive, around 3-5% in most cases, they are very welcome. We expect that AMD are working on more optimizations for future releases, they want the best DX12 performance for when then next generation of products release.Quote

26-04-2016, 06:56:52

Porxster
That's all nice but what about fixing X-Fire issues the latest titles are plagued with?
DX11 and it's limitations will remain with us for some time...Quote

26-04-2016, 13:01:23

NeverBackDown
Quote:
Originally Posted by WYP View Post
The main thing about this driver is the enhanced CF profiles for the Radeon Pro Duo, but it does offer more than what the release notes say.

AMD were nice enough to give us this driver early saying little more than that it contained new DirectX 12 optimizations, so we spent a lot of time testing it and low and behold we got a performance gain in every DirectX 12 game we tried.

While the performance gains are not massive, around 3-5% in most cases, they are very welcome. We expect that AMD are working on more optimizations for future releases, they want the best DX12 performance for when then next generation of products release.
Ah okay then. Small increases but as they get better with dx12 and games get better at using it, should work out for them in the long runQuote

26-04-2016, 17:42:28

nashathedog
I don't know if I missed the reason written somewhere but why was GOW only tested at 4k?Quote
Reply
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