Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

Introduction

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

Ashes of the Singularity is one of the first wave of games that supports DirectX 12, using the new API to take the Real Time Strategy (RTS) genre into a whole new scale, allowing thousands of units to appear on-screen at once and deliver great game performance by making efficient use of your PC hardware. 

Ashes of the Singularity was the first game to release a benchmarking tool for DirectX 12 back in summer 2015, but with the game being in early Beta these results were a simple showcase of what the API could do on a basic level with early GPU driver support for the API. Now the game has entered its Beta II Phase, adding several new unique DirectX 12 features and making significant changes to the game's benchmarking Utility, adding the games second faction to the benchmarking tool and making better use of DirectX 12 Asynchronous Compute and allowing the use of several non-matching GPUs with DirectX 12 Explicit Multi-GPU support. 

This review will be looking deeply into the affects of the DirectX 12 API on a single GPU system, but we have looked into Explicit Multi-Adapter in a separate article and have combined the powers of our GTX 980Ti and R9 Fury X to make a Hybrid monster of a DirectX 12 system. 

Here we will see exactly what DirectX 12 will bring to the table. Will if offer the performance gains that we have all been hoping for, or will DirectX 12 turn out to be another meaningless API update? 

 

 

What is Ashes of the Singularity?

Ashes of the Singularity is an all new RTS (Real-Time Strategy) game that is based in a post-technological singularity universe in which humans have begun to colonize the stars.

In this game humanity now faces a new foe that threatens to completely annihilate them, this race is the Substrate, a race of machines that seeks to control the same fertile and habitable worlds that humanity trying to claim for themselves.

 

Drivers 

For this game we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 361.91 driver and AMD's 16.1.1 Hotfix driver, both of which became available to the public in the past month.  

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using the current flagship GPUs from both AMD and Nvidia. Both GPUs will be the reference design and will be ran at stock settings. 

 

AMD R9 Fury X & Nvidia GTX 980Ti
Intel Core i7 6700K @ 4.7GHz
ASUS Maximus VIII Hero
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Right)

 

To represent AMD and Nvidia's Mid range GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models

Both of these GPUs offer very similar performance in most scenarios and come in at very similar pricepoints, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

  

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Most Recent Comments

24-02-2016, 19:03:03

NeverBackDown
I don't think you mentioned this in the article(read it all but might have missed it), but AMD has the Async Compute feature not only in there drivers but on a hardware level as well which is why they gain so much, whereas Nvidia have neither atm.

Personally I think the Mantle development was invaluable to AMD. Not only on the software side but the hardware side as well, allowing them to think ahead and put in features like there advanced queue scehduler's in there GPUs even though it wasn't being used until now. Luckily it worked out for them in the end.Quote

25-02-2016, 17:25:44

knight 2_6
I think there may have been some other problem with the 4k Standard setting results. I've seen 2 other articles showing the Fury X averaging 55 fps at 4k high quality settings, beating the 980Ti by nearly 10 fps. I noticed it first when I compared the results here with an AnandTech article. I then poked around a bit to see if anyone else reported similar results to the AnandTech article. I found 2 other articles that also had the Fury X beating the 980 Ti results by 10 fps or more. Maybe there was a software bug that was holding the Fury X back during the last 4k runs, but the 14 fps results definitely seem to be an exception to the performance others have reported.Quote

25-02-2016, 17:47:56

Kushiro
That ship.. So adorable.Quote
Reply
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