Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

1080p Testing with the GTX 960 and R9 380

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

1080p Testing with the GTX 960 and  R9 380

Now it is time for some GPU testing, but instead of starting with today's flagship products we have decided to start from the mid-range, which is the market segment that most PC gamers typically buy from.

Looking at the results below we can see that AMD and Nvidia get very similar results when working in DirectX 11 when looking at Average framerates, but when we turn use the benchmark in DirectX that the results are very different.

AMD's R9 380 gains a lot of performance here, gaining around 5FPS on average, which is around a 7% performance gain, and around a 8FPS performance gain when under Heavy loads, which is almost a 16% performance gain. These performance gains are huge, especially when looking at the Heavy Batches results as these results represent where we will see the lowest framerates in the game. 

On the Nvidia side the results are much less impressive, with Nvidia actually getting negative performance changes. It is obvious here that AMD has worked a lot harder on their implementation of DirectX 12 whereas Nvidia have been working harder on their implementation of DirectX 11.

 

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

One weird result that we found when running the game on these mid-range cards was that the game uses a lot more VRAM when running in DirectX 12 than when using DirectX 11, resulting in us being unable to play this game on any preset other than low with these GPUs due to VRAM limitations. 

When using DirectX 11 we are able to go all the way up to high settings with no issues, but with DirectX 12 we have to limit the game to low settings.  

 

  Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review  

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Most Recent Comments

24-02-2016, 19:03:03

NeverBackDown
I don't think you mentioned this in the article(read it all but might have missed it), but AMD has the Async Compute feature not only in there drivers but on a hardware level as well which is why they gain so much, whereas Nvidia have neither atm.

Personally I think the Mantle development was invaluable to AMD. Not only on the software side but the hardware side as well, allowing them to think ahead and put in features like there advanced queue scehduler's in there GPUs even though it wasn't being used until now. Luckily it worked out for them in the end.Quote

25-02-2016, 17:25:44

knight 2_6
I think there may have been some other problem with the 4k Standard setting results. I've seen 2 other articles showing the Fury X averaging 55 fps at 4k high quality settings, beating the 980Ti by nearly 10 fps. I noticed it first when I compared the results here with an AnandTech article. I then poked around a bit to see if anyone else reported similar results to the AnandTech article. I found 2 other articles that also had the Fury X beating the 980 Ti results by 10 fps or more. Maybe there was a software bug that was holding the Fury X back during the last 4k runs, but the 14 fps results definitely seem to be an exception to the performance others have reported.Quote

25-02-2016, 17:47:56

Kushiro
That ship.. So adorable.Quote
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