Asus 2600XT and 2600Pro - ATI mid range performance
Published: 17th August 2007 | Source: Asus | Price: |
Call of Duty 2 is a fairly recent game that uses a lot of DirectX 9.0c features, including real time shadows, amazing smoke effects and some nice looking HDR effects. This makes the game very taxing at these high resolutions. I played a fully patched up version of the game. Once again I played through the game with a two minute gaming session including explosions, smoke and also lots of snow.
Note that for this review I played at 1280 x 1024 with 4 x AA, all other settings were on maximum.
Let's see how the cards fared here:
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c. It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's top of the line GPU's. I played a fully updated game with the latest patches installed. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
The cards were played at 1280 x 1024 with 4 x AA, 4 x FSAA and soft shadows disabled. All other settings were on maximum.
Oblivion is an awesome RPG with a simply huge immersive environment, great graphics and incredibly realistic scenery. This game is currently one of the most testing games that you can buy and it is certainly a test of the high-end cards here. I chose to do a run-through of the Arena part of the game. I spoke to a character, did some magic whilst in a fight and fought in the arena that is pretty huge. Also as well as doing this test I took a wander around to make sure that the benchmark resembled the general gameplay with each card. In-game settings used: