Asus VG236H 3D Vision Monitor Review


Asus VG236H 3D Vision Monitor Review


The Z-axis. Its function is far more important in life than most people would ever give it credit for.

Anyone who knows how tall they are, and I assume that's all of us, will know all about the Y-axis. Got to take something off the top shelf for a person not quite as tall as you, that'll be the Y-axis.

The X-axis is equally a part of all of our lives. It's 3 miles to the supermarket? That's the X-axis. Your room is 15' long? X-Axis again. Anyone who has ever done basic mathmatics and plotted stuff on graphs understands the X and Y axis.

In display terms we're so familiar with it we don't even think of them as axes anymore. Full-HD is 1080p, and the 1080 is the value of the Y-axis resolution. When we look at monitors, or improving our frame-rates, we deal with figures like 1280x1024 or 1680x1050 as normally as we deal with our keyboards.

But the poor old Z-axis is much maligned. Z-axis is all about depth. Distance away from you in 3D space. It first appeared in our lives with games such as BattleZone. This allowed us to move into the screen, and rotate. However because we didn't have the ability to move up and down, it was still a 2-axis game. Moving on a few years and ID brought us the seminal Wolfenstein 3D and later on Doom. These were the first two games in which the concept of moving into the screen was brought into the mainstream and they are lauded as revolutionary. Once again though they didn't take advantage of up and down. We had to wait for Quake to give the masses a game that allowed you full movement in 3D space.

So what has this all got to do with a monitor?

Monitors are, like televisions and suchlike, still 2D devices. Sure you may have the effect of moving into the screen along the Z-axis with your FPS games or whatever, but you aren't really aware of it because your brain is still processing a 2D image. You can tell the other enemy is far away because it's smaller that the one hitting you with a chainsaw, but you can't really tell how far away, and never really feel like you're occupying the same world as it.

All that changed a while ago with the introduction of stereoscopic 3D technology. We'll explain more about that later on, but the important thing is that early monitors capable of handling the refresh rate necessary to handle it were limited to 1680x1050. Most people when given the choice between a high resolution or a emerging technology chose the resolution. The rest of us sat and waited for monitors to be sufficiently high calibre to supply us with both the 3D 120hz aspect and the high resolutions we demand.

Asus have brought out the VG236H which is a full-HD monitor supporting the 120hz we need for the stereoscopic effect to work, and that is the subject of today's review.

Technical Specifications

TFT-LCD PanelPanel Size: 23" (58.4cm) Wide Screen
Color Shine Technology
True Resolution: 1920X1080
Pixel Pitch: 0.265mm
Brightness(Max): 400 cd/㎡
Contrast Ratio (Max.): 100000 :1
Display Color: 16.7M
Viewing Angle (CR≧10): 170°(H) /160°(V)
Response Time: 2 ms
Video FeaturesTrace Free Technology
SPLENDID Video Preset Modes (5 modes)
Skin-Tone Selection (3 mode)
HDCP support
Color Temperature Selection(5 modes)
Convenient HotkeySPLENDID Video Preset Mode Selection
Auto. Adjustment
Brightness Adjustment
Contrast Adjustment
Input Selection
Input / OutputPC Input: Dual-link DVI-D (support NVIDIA 3D Vision)
Video Input: Component(YPbPr)/HDMI
AV Audio Input: HDMI
Signal FrequencyAnalog Signal Frequency: 24~140 KHz(H)/ 50~122 Hz(V)
Digital Signal Frequency: 24~83 KHz(H)/ 50~85 Hz(V)
Power ConsumptionPower Consumption < 60 W
Power Saving Mode < 2 W
Mechanical DesignChassis Colors: Black
Tilt: +15°~-5°
Swivel: Yes
Height Adjustment
VESA Wall Mounting: 100x100mm
AccessoryDual-link DVI cable
Power cord
Quick start guide
warranty card
Nvidia 3D Vision Kit


As you can see we've got a 23 inch, 1920x1080 monitor with a TN panel that supports all the usual Asus features and has a decent amount of connectivity.

So let's take a look up close shall we.

«Prev 1 2 3 4 5 6 7 Next»

Most Recent Comments

21-07-2010, 12:39:56

If you get a 3D monitor like this, does everything have to be viewed in 3D all the time, or can you view games and such like a normal monitor if you want to give your eyes a rest or something?Quote

21-07-2010, 13:27:04

You just hit the button on the 3D emitter and the whole system goes back to 2D mode.Quote

21-07-2010, 16:30:51

There is an old axiom that says 'seeing is believing' in this case very true, custom pc reviewed 3D vision a few months ago and give it a absolute NO they said it give you a headache after one hour of playing and the 3D effect wears out, so for me it is a absolute NO until the technology evolves to something more mature also I read a review in bit-tech that claimed that the FPS drop dramatically when using 3D vision so another downer, last week I went to CURRY’S and a sales person showed me a 3D movie clip on a 50’’ 3D plasma, to be honest it was very impressive but after a while the 3D effect did wear out, fact is the brain can only be tricked for a short time and all the current 3D products in the market are at the first stages of the evolution of the 3D technology.Quote

21-07-2010, 17:53:12

I kind of think it's proably something you just have to adjust to. You don't seem to hear complaints about 3D films, and Custom PC did bad mouth 3D vision, but I stand firm supporting it. Of course it might be weird and your aim might be off completely to begin with, yet this makes sense as when Tom explained how 3D works.

The normal 2D image only imitates 3D through depth perception in terms of the size of object in reference to the foreground. The 3D vision is different in the like real vision one eye effectively sees slightly more of one side of an object and the other eye vice versa, your brain then combines the images to give you the overall image perceiving 3D.

This is probably why it takes some getting used to as your brain will see the 3D of your room and then a second 3D image of different depth on the monitor, hence why it might get confused and lead to some people getting headaches or sometimes just poor aim.

Like patting your head while rubbing your stomach however, the brain can be taught to distinguish between simultaneous tasks affecting the same area of the brain.

Apache pilots effectively learn to look like a Chameleon looking at different images with each eye and still maintaining an overall picture without feeling sick or losing perception of depth.

I think with a little practice it would be easy to adjust to the change in picture and you'd soon be fragging people the same as always.

Of course there's the fact you can still just watch films (if you didn't want to game with them on) providing the 3D movie experience at home.

I myself have bought a 3D vision monitor in preparation for my pc I'm still building (seems like ages, tho I did start planning it in feb lol).

We'll see how I get on eventually.Quote

21-07-2010, 19:26:00

hope you finish your pc soon like to know your honest opinion on 3D vision after having it for a few days and getting adjusted to it.Quote

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.