Batman: Arkham Knight AMD vs Nvidia Performance Review

Batman: Arkham Knight AMD vs Nvidia Performance Review

Batman: Arkham Knight AMD vs Nvidia Performance Review

Introduction

When Batman: Arkham Knight was first released on PC it was widely known as being one of the worst PC ports of recent years, being so bad that it had difficulty running on systems which stored the game on a mechanical hard drive instead of an SSD. 

With a large number of refunds on Steam and other retailers and mounting bad press for both Warner Bros. and Rocksteady Games it was taken down from steam for some extensive patching and optimization. The fruit of these efforts was finally re-released on Steam, promising to have fixed the majority of the issues which have plagued the original release.  

Today we will be testing the re-released version of Batman: Arkham Knight on today's flagship GPUs, just to see how playable the title is. The original release was difficult to play at 1080p on even the highest end systems at the time, so I wonder if the game has improved to such an extent that it could now be played at 4K. 

 

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using the current flagship GPUs from both AMD and Nvidia. Both GPUs will be the reference design and will be ran at stock settings. 

Being a Nvidia GameWorks title this game is expected to favor Nvidia GPUs, especially since Nvidia currently offer this game with the purchase of new GPUs. We will see if this prediction is correct as we play and benchmark this game. 

 

AMD R9 Fury X & Nvidia GTX 980Ti
Intel Core i7 6700K
ASUS Maximus VIII Hero
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i
Windows 10 x64 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Right)

  

Memory Usage 

On Windows 10 users are required to have more system memory than the standard recommended 8GB of RAM due to the fact that Windows 10 uses a different memory management system. The developers currently recommend that users have 12GB of RAM in your system which mean that our test system was more than capable of running the game with it's 16GB of DDR4 Memory. 

Right now RAM is available for highly affordable prices, with 8GB of DDR4 memory currently being available from £39 and 8GB of DDR3 being available for as little as £32. With games like Star Wars: Battlefront starting to recommend 16GB of RAM I would recommend that gamers should consider upgrading their systems to get ready for the RAM requirements of future games, especially since prices are very affordable right now. 

From my brief looks at my RAM usage in the game the game will use the most RAM when you are driving the batmobile, which on my system was around 10.5GB. This was on Windows 10, so you can expect lower RAM usage on Windows 8 and Windows 7. 

 

      Windows 10 RAM 
- Many people have taken note of our system RAM recommendation for Windows 10. We have run detailed performance tests on a variety of systems, and in doing so have found that memory usage and management on Windows 10 simply behaves very differently from Windows 7 and Windows 8, most notably with page file compression. Hence, our recommendation for Windows 10 users if this issue is encountered. On a related note, we recommend that the Windows page file remains enabled on all operating systems. 

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Most Recent Comments

30-10-2015, 12:36:53

SuB
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?Quote

30-10-2015, 13:02:15

WYP
Quote:
Originally Posted by SuB View Post
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?
Yeah, that is why many of the screenshots can be recognised as game quick save locations in the early sections of the game.

The biggest difference in most of the games settings seem to mainly be changing VRAM consumption, which is really high in this game when you crank the settings up. With everything enabled it can almost use 4GB at 1080p.Quote

30-10-2015, 13:10:56

shambles1980
the fact that you mention that close up objects stay relatively the same when adjusting gfx settings points firmly to them being the same textures used on the consoles (consoles usually have everything that's close looking nice as it is what is mostly noticed )
this is pretty disappointing to me as it makes me think that the graphics quality is only at the same lvl as say the ps4 version. with only draw distance LOD being controlled by gfx settings.
to me that is lazy work, i was really looking forward to this game and almost pre ordered but i was short on money. now after the botched release and from reading the mini review/comparison i think i will leave it untill its £4.99 in a steam sale.Quote

30-10-2015, 14:18:52

AlienALX
Excellent write up Mark !

I have my fingers crossed.. I'll try this tomorrow and see if it's been fixed. It was awful before. I got to the car scene and it was just bombing FPS wise to around 12 @ 4k.Quote

30-10-2015, 16:53:46

cooperman
I dont know Digital Foundry says the new update is still a bag of **** needing a 980ti just to play the thing is a poor show tbh
http://www.eurogamer.net/articles/di...mance-analysisQuote
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