Batman: Arkham Knight AMD vs Nvidia Performance Review

Graphical Options and Settings

Batman: Arkham Knight AMD vs Nvidia Performance Review

Graphical Options and Settings

On the original release the graphical settings were almost non-existent, offering no option to edit the games Maximum Framerate and offering very little in the way of configuration. Now thankfully things have improved greatly, giving PC gamers full Texture filtering options as well as adding several new Nvidia GameWorks features. 

Originally the few graphical options in the game only offered the options of low and normal, and now there are not just more options but the option to go between low, medium and high for most of them, which is a great improvement. Sadly when it comes ot Ant-aliasing there is only a simple On/Off switch, which judging from the minimal impact on framerate is FXAA or a similar low impact AA solution. 

Under the Nvidia GameWorks settings there are 4 options, two of which are open to both AMD and Nvidia users and two of which are Nvidia Exclusive. The Nvidia Exclusive features, Interactive smoke/fog and Interactive paper, likely use Nvidia PhysX and have a large impact on the games Framerate, more so than moving from the games lowest setting to highest (excluding these features).

The biggest problem with the game is still the fact that the maximum framerate is always locked to either 30FPS, 60FPS or 90FPS, which while it is a great improvement over the game's original mandatory framerate cap of 30FPS it is still a framerate cap which will certainly annoy gamers who use high refresh rate monitors.  

 Batman: Arkham Knight AMD vs Nvidia Performance Review

 

Below are the setting used in when we have been benchmarking this game. These settings we will be tested at the resolutions of 1080p, 1440p and 4K.   

The 6th option in this list will be using Nvidia's exclusive Interactive smoke/fog and Interactive paper effects, which means that these settings cannot be used on any AMD GPU.  

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review 

Low settings (Left), Medium Settings (Right)

 Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  

High settings (Left), Very High Settings (Right)

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  

  Very High + GameWorks settings (Left), Very High + Nvidia Exclusive GameWorks Settings (Right)

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Most Recent Comments

30-10-2015, 12:36:53

SuB
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?Quote

30-10-2015, 13:02:15

WYP
Quote:
Originally Posted by SuB View Post
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?
Yeah, that is why many of the screenshots can be recognised as game quick save locations in the early sections of the game.

The biggest difference in most of the games settings seem to mainly be changing VRAM consumption, which is really high in this game when you crank the settings up. With everything enabled it can almost use 4GB at 1080p.Quote

30-10-2015, 13:10:56

shambles1980
the fact that you mention that close up objects stay relatively the same when adjusting gfx settings points firmly to them being the same textures used on the consoles (consoles usually have everything that's close looking nice as it is what is mostly noticed )
this is pretty disappointing to me as it makes me think that the graphics quality is only at the same lvl as say the ps4 version. with only draw distance LOD being controlled by gfx settings.
to me that is lazy work, i was really looking forward to this game and almost pre ordered but i was short on money. now after the botched release and from reading the mini review/comparison i think i will leave it untill its £4.99 in a steam sale.Quote

30-10-2015, 14:18:52

AlienALX
Excellent write up Mark !

I have my fingers crossed.. I'll try this tomorrow and see if it's been fixed. It was awful before. I got to the car scene and it was just bombing FPS wise to around 12 @ 4k.Quote

30-10-2015, 16:53:46

cooperman
I dont know Digital Foundry says the new update is still a bag of **** needing a 980ti just to play the thing is a poor show tbh
http://www.eurogamer.net/articles/di...mance-analysisQuote
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