Batman: Arkham Knight AMD vs Nvidia Performance Review

Graphical Comparisons - Low, Medium and High Detail settings

Batman: Arkham Knight AMD vs Nvidia Performance Review

Graphical Comparisons - Low, Medium and High Detail settings

Below are comparisons between the games graphical settings, which are defined in the previous page. Please click on the images below for them to open in a new tab. These Images will open at a resolution of 4K, which should give you the best opportunity to notice the differences. between the graphical settings.

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review Batman: Arkham Knight AMD vs Nvidia Performance Review

 

The first thing that many people will notice from this first set of screenshots is that there is not that much difference in the games visuals. The most notable differences in this set is between that Very High settings and everything else that is lower than it, which is simply due to the fact that a form of anti-aliasing was used. 

Apart from some other minor texture and shadow improvements at the higher setting not much else is clearly visible, but this will likely change when we move outdoors. 

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review

 

In this set of screenshot we can see the differences between the games graphical setting much more easily, especially when it comes to the far off details. The best examples of this are of the games textures in the medium to far distance, particularly on the towers close to GCPD. 

Moving up the graphical settings the games textured do improve noticeably in the distance, particularly on the side of buildings or on the roads when you are ontop of high buildings. 

In this set of screenshots I have also noticed that enabling the games AA does tend to blur some distant details, but does decrease the jaggedness/ aliasing in the game. 

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review Batman: Arkham Knight AMD vs Nvidia Performance Review

 

Here we again see the detail of distant objects improve as we up the graphical settings, as you would expect in any PC game. Sadly the AA option of this game tends to blur a lot of this detail, making distant objects and people notably less defined. The best example of this can be seen when looking at the policemen holding the sniper rifles at the distant tower. 

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review

 

Here we can again see that in many ways that there is not a great deal of difference between many of the graphical settings of the games, with the soldiers and Batman in the highest and lowest settings looking almost identical, with the same sligh blur being added by the games Anti-aliasing solution. 

moving the textures from low to high does give us a notable improvement in detail for the cracks and items on the ground, but this is not very noticeable while the game is in motion. 

 

Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review  Batman: Arkham Knight AMD vs Nvidia Performance Review 

  

A lot of the game will take place inside the batmobile, so it was a view which definitely need to be tested for this game. 

When it comes to the batmobile itself not much changes when we change the graphical settings apart from a few shadows, but at the mid to long distance changes in texture quality becomes very noticeable. 

Again the detail of the game can be blurred out by the games Anti-aliasing solution, which is likely FXAA, so it would be nice to have a better AA option available to PC gamers, without having to force it within your GPU drivers. 

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Most Recent Comments

30-10-2015, 12:36:53

SuB
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?Quote

30-10-2015, 13:02:15

WYP
Quote:
Originally Posted by SuB View Post
silly question, did you fully close and reload the game after changing settings between low/medium/high/very-high etc and not just for gameworks ?
Yeah, that is why many of the screenshots can be recognised as game quick save locations in the early sections of the game.

The biggest difference in most of the games settings seem to mainly be changing VRAM consumption, which is really high in this game when you crank the settings up. With everything enabled it can almost use 4GB at 1080p.Quote

30-10-2015, 13:10:56

shambles1980
the fact that you mention that close up objects stay relatively the same when adjusting gfx settings points firmly to them being the same textures used on the consoles (consoles usually have everything that's close looking nice as it is what is mostly noticed )
this is pretty disappointing to me as it makes me think that the graphics quality is only at the same lvl as say the ps4 version. with only draw distance LOD being controlled by gfx settings.
to me that is lazy work, i was really looking forward to this game and almost pre ordered but i was short on money. now after the botched release and from reading the mini review/comparison i think i will leave it untill its £4.99 in a steam sale.Quote

30-10-2015, 14:18:52

AlienALX
Excellent write up Mark !

I have my fingers crossed.. I'll try this tomorrow and see if it's been fixed. It was awful before. I got to the car scene and it was just bombing FPS wise to around 12 @ 4k.Quote

30-10-2015, 16:53:46

cooperman
I dont know Digital Foundry says the new update is still a bag of **** needing a 980ti just to play the thing is a poor show tbh
http://www.eurogamer.net/articles/di...mance-analysisQuote
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