DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity

DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity

DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity

DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity

 

The second big change to DirectX 12 is how the API can make use of Multiple GPUs, for the first time allowing applications to interface with multiple GPUs directly.  

In the past the APIs did not allow applications to look at multiple GPUs in a system, making the job of adding Multi-GPU (SLI or Crossfire) support a very difficult task, which often requires both specific driver profiles and a lot of work on the game side. This has resulted in the majority of PC games offering terrible multi-GPU support, but with DirectX 12 this job is made much simpler. 

With DirectX 12 it is even possible to use several GPUs regardless of their manufacturer or product generation, allowing games that make use of this functionality to use multiple GPUs that traditionally would not work in a multi-GPU setup. This allows us to use both AMD and Nvidia GPUs in a single system and have them work together seamlessly, which is something that was simply not possible previously. 

You can learn more about the Multi-GPU possibilities on DirectX 12 with Explicit Mulit-adapter here.  

 

         Oxide is excited to release the first-ever game which uses the explicit multi-GPU abilities of D3D12. In previous APIs, the existence of multi-GPUs was largely hidden to the application. Thus, there was no ability for the application to drive multiple GPUs. D3D12 enables us explicit control over all GPUs in the system.

Thus, integrated directly into Ashes of the Singularity is the ability to do arbitrary AFR (alternate frame rendering) on multiple GPUs. The really exciting thing about this feature is that this can occur even if the GPUs are from different vendors!

 

 

AMD Explains DX12 Multi GPU Abilities

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Most Recent Comments

24-02-2016, 13:18:03

Tripp
Wow didn't think this would be allowed to work, I wonder how long until nvidia stop thisQuote

24-02-2016, 14:00:50

ImprovizoR
Quote:
Originally Posted by Tripp View Post
Wow didn't think this would be allowed to work, I wonder how long until nvidia stop this
I don't think they can. It's a Dx12 feature.Quote

24-02-2016, 14:06:36

Tripp
Quote:
Originally Posted by ImprovizoR View Post
I don't think they can. It's a Dx12 feature.
never say neverQuote

24-02-2016, 14:10:07

WYP
The benchmark will go live to the public tomorrow, it would be a big deal if Nvidia removed a feature.

All Nvidia would be doing by disabling the option would be to harm consumers, though they will try to spin it in a positive way for them.

if they remove the feature myself and plenty of other tech writers will flame them for it, as removing a feature is bad for consumers.Quote

24-02-2016, 14:12:23

Tripp
Quote:
Originally Posted by WYP View Post
The benchmark will go live to the public tomorrow, it would be a big deal if Nvidia removed a feature.

All Nvidia would be doing by disabling the option would be to harm consumers, though they will try to spin it in a positive way for them.

if they remove the feature myself and plenty of other tech writers will flame them for it, as removing a feature is bad for consumers.
they have done it before though right? and Nvidia do genrally get away with a fair share of dodgy sh*tQuote
Reply
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