Dying Light: The Following PC Performance Review - AMD VS Nvidia
Published: 12th February 2016 | Source: OC3D | Price: |
Graphical Comparisons - Minimum, Low, Medium, High and Maximum
When moving through the graphical settings of Dying light we can see that the biggest difference between each of the screenshots is the detail at a distance, with each bump in graphical detail resulting in more distant details being drawn. These details are only seen in shots like the ones below, where you are looking out to the far distance, where we can see extra trees, buildings and even some road textures getting drawn at further and further distances.
The only other major difference that we can see is the addition of ambient occlusion lighting when we move from the game's Performance to Balanced presets, giving the foliage realistic shadows and giving the environment much more realism.
We can see when moving to the Quality preset that some distant details are a little bit blurred, which is due to Nvidia's Depth of Field effect, which we will be looking into the performance impact of later.
When looking at close objects and people we can see that there is very little difference between each of the graphical settings, which is a great result given how good the environment looks up close in this game.
The only real difference in the 4 screenshots below is the shadows, with the Balanced preset making use of Ambient Occlusion and the Quality and maximum settings using Nvidia HBAO+.