Forza Horizon 3 PC Performance Review

4K Screenshot Graphical Comparison - Part 2

Forza Horizon 3 PC Performance Review

4K Screenshot Graphical Comparison

 

Here we can see that the biggest changes in detail in forested sections of the game can be found in textures which draw in with distance, with far away trees having horribly low-resolution textures and  noticeable pop-in while driving. 

Those who look closely at these images will have much more noticeable aliasing at low settings, which is due from that settings lack of MSAA. MSAA is a very GPU intensive form of AA, so those who wish to gain some easy GPU performance should turn this setting down or off.  

 

Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  

 

 In urban areas, the game's visuals remain largely unchanged at low to high graphical settings, though some models and building gain some additional details at ultra settings. These screenshots also show the same texture resolution issues as can bee seen in forested areas, though they are much less noticeable in urban environments. 

Urban areas are where most vehicles are often present, resulting in some situations where PC players may be CPU bound, so some details like world car level of detail should be lowered if you have performance issues in urban or city locations. 

 

Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  Forza Horizon 3 PC Performance Review  

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Most Recent Comments

28-09-2016, 16:29:19

Darkdayzzz
To put things simply, we expected a little better from Forza Horizon 3, especially when the game costs £49.99 at launch for the base version.


1- EVERY new game costs that price honestly....so saying that really doesn't work imho.

Also my 4gb760 and i7-4790k I get around 45-50fps on high with a mix of ultra at 1440p....not sure if im doing something magical or not.... just my own testing is all.Quote

28-09-2016, 16:33:34

barnsley
Excluding the city area I have a relatively steady 60fps running on [email protected] 1440p. I've probably got about 30ish hours in the game already thanks to my preorder.

TBF at the rate they are going, it'll be pretty solid before you know it. Most of the bugs that I could produce pre launch had been patched it seems. I guess going into the game with a low expectation of the port helped me.Quote

28-09-2016, 16:57:02

WYP
Quote:
Originally Posted by Darkdayzzz View Post
To put things simply, we expected a little better from Forza Horizon 3, especially when the game costs £49.99 at launch for the base version.


1- EVERY new game costs that price honestly....so saying that really doesn't work imho.

Also my 4gb760 and i7-4790k I get around 45-50fps on high with a mix of ultra at 1440p....not sure if im doing something magical or not.... just my own testing is all.
You do make a very valid point, most AAA releases cost £40 or more these days on PC, though the non-digital/Xbox version can be purchased for cheaper. This is a clarification that I should have made better in the review.

It is pretty easy to gain extra GPU performance in this game, especially if you disable MSAA. CPU performance is where there can be problems, making it difficult to get a steady 60 in some areas.

I do believe that with some further work to reduce CPU usage that the game would be an almost perfect PC port. Sadly the standard needs to be somewhere and right now the standard most PC gamers set is 60FPS.

Quote:
Originally Posted by barnsley View Post
Excluding the city area I have a relatively steady 60fps running on [email protected] 1440p. I've probably got about 30ish hours in the game already thanks to my preorder.

TBF at the rate they are going, it'll be pretty solid before you know it. Most of the bugs that I could produce pre launch had been patched it seems. I guess going into the game with a low expectation of the port helped me.
I hope that we will soon be getting a CPU patch for the game, as that would pretty much fix the only real issue with this game's PC version.

The performance on older hardware can be forgiven somewhat by how easy it is to gain extra GPU performance by turning off MSAA, though it is worth noting that the Xbox One version uses 4x MSAA.Quote

28-09-2016, 18:58:55

russler
Quote:
Originally Posted by Darkdayzzz View Post
To put things simply, we expected a little better from Forza Horizon 3, especially when the game costs £49.99 at launch for the base version.


1- EVERY new game costs that price honestly....so saying that really doesn't work imho.

Also my 4gb760 and i7-4790k I get around 45-50fps on high with a mix of ultra at 1440p....not sure if im doing something magical or not.... just my own testing is all.
£49.99 is hardly standard pricing (xbox copy on amazon £41.99) thats 16% more than a copy that can be re-sold, the bigger issue though is its £49.99 on Microsoft store only, so thats a price thats unlikely to change for a loooong time, with sites like cd keys ive never payed full rrp price for any new game and im sure im not the only one.Quote

28-09-2016, 21:19:05

dryii
I have a GTX 1080, but still run the i7-2600k (at stock speed) with 16GB RAM. This is the first game I've encountered which pegs my CPU at 100%, while the GPU rarely goes over 65%. Overall the game does run smooth on Ultra at 1440p. I do hope they can make some coding changes so my GPU is better utilized and I get a higher FPS (low 40's, peaking in the 50's right now).Quote
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