Gears of War: Ultimate Edition PC Performance Review

4K Screenshot Graphical Comparison

Gears of War: Ultimate Edition PC Performance Review

4K Screenshot Graphical Comparison 

 

When moving from the lowest to the low preset we can see that texture quality has a huge improvement, with almost everything in the image becoming much sharper and more detailed making the game look much better. Considering that this is the only thing that changes in the graphical option menu this change will have a minimal, almost non-existent, performance impact if your system has enough VRAM.   

Moving from low to Medium continues to improve texture quality and also gives the game much more detailed shadows, with the grated windows casting a shadow instead of illuminating the floor of the cell with a pool of light. We can also see much less aliasing in the game with the addition of FXAA.  

 

Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  

 

In this second set of screenshots we can see some very similar changes, with low settings providing us with much more detailed textures and medium settings providing a better lighting and more detailed textures. Moving from medium to high adds Ambient Occlusion to the title, giving the game much more realistic shadowing on objects and again gives some higher quality textures.  

 

Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  

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Most Recent Comments

06-03-2016, 15:03:33

Primey
The ambient occlusion is HBAO+ but not labeled. No wonder amd takes a hit in this benchmark. Nvidia now hiding their awful tech inside games without telling people in the graphics menu. On top of that physx is forced on, you can't disable it which again takes a hit on amd gpus.

Nvidia are going the extra mile to make amd owners suffer, I guess they weren't happy with amd helping Stardock make Nvidia look weak in the dx12 benchmarks of ashes of the singularity.Quote

08-03-2016, 01:01:15

wiak
Quote:
Originally Posted by Primey View Post
The ambient occlusion is HBAO+ but not labeled. No wonder amd takes a hit in this benchmark. Nvidia now hiding their awful tech inside games without telling people in the graphics menu. On top of that physx is forced on, you can't disable it which again takes a hit on amd gpus.

Nvidia are going the extra mile to make amd owners suffer, I guess they weren't happy with amd helping Stardock make Nvidia look weak in the dx12 benchmarks of ashes of the singularity.
it also includes PhysX too, but that aint even written anywhere unless you read the ini config files inside a restricted windows store folder...

@krito sensei, you must write about both HBAO+ (nvidia blog) and PhysX (see ini files)Quote
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