Gears of War: Ultimate Edition PC Performance Review

4K Screenshot Graphical Comparison - Part 3

Gears of War: Ultimate Edition PC Performance Review

4K Screenshot Graphical Comparison

 

In this 5th set of screenshots we can see no changes to the general trend with the only real change in the graphical quality coming in the form of higher resolution textures and shadows, a few extra shadows from soldiers and and the addition of Ambient Occlusion at high.

Here we can see that not much else changes, be it model, environmental details or the level of detail of distant objects.  

 

Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  

 

At this point nothing really needs to be said about the changes in the games graphical quality, the textures change and shadows get more refined, nothing else of note happens apart from the addition of Ambient Occlusion in the final screenshot.

Usually in games you can see a lot change when moving up the settings, but all Gear of War Really does is dress the world up with better textures, which while it does a lot to improve the detail of the scene it is not anything complex. Most modern games can keep the detail of close textures high and lower the resolution of the furthest away objects, but gears takes the more simplistic everything or nothing approach to things by simply turning everything down regardless of distance from the camera. 

 

Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  Gears of War: Ultimate Edition PC Performance Review  

«Prev 1 2 3 4 5 6 7 8 9 10 11 Next»

Most Recent Comments

06-03-2016, 15:03:33

Primey
The ambient occlusion is HBAO+ but not labeled. No wonder amd takes a hit in this benchmark. Nvidia now hiding their awful tech inside games without telling people in the graphics menu. On top of that physx is forced on, you can't disable it which again takes a hit on amd gpus.

Nvidia are going the extra mile to make amd owners suffer, I guess they weren't happy with amd helping Stardock make Nvidia look weak in the dx12 benchmarks of ashes of the singularity.Quote

08-03-2016, 01:01:15

wiak
Quote:
Originally Posted by Primey View Post
The ambient occlusion is HBAO+ but not labeled. No wonder amd takes a hit in this benchmark. Nvidia now hiding their awful tech inside games without telling people in the graphics menu. On top of that physx is forced on, you can't disable it which again takes a hit on amd gpus.

Nvidia are going the extra mile to make amd owners suffer, I guess they weren't happy with amd helping Stardock make Nvidia look weak in the dx12 benchmarks of ashes of the singularity.
it also includes PhysX too, but that aint even written anywhere unless you read the ini config files inside a restricted windows store folder...

@krito sensei, you must write about both HBAO+ (nvidia blog) and PhysX (see ini files)Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.