Gigabyte Aorus AD27QD HDR Freesync Display Review

Introduction and Technical Specifications

Gigabyte Aorus AD27QD HDR Freesync Display Review


Given how much money we all spend on making sure that our towers are capable of delivering insanely high frame rates and image quality in all the games we love, it is crazy to think how little money most people spend on their screen. More than anything else, more even than your mouse or keyboard, the monitor is where the entirety of your focus is when using your computer. Why wouldn't you splash the cash and get something that can show off your games to their fullest, or at the very least give you plenty of workspace on your desktop?

Gigabyte have just launched the latest model in their wildly popular Aorus range, the Aorus AD27QD. As you might have guessed from the name this is a 27 inch panel in QHD resolution - 2560x1440 - which is 16:9 and thus the industry standard, saving you from black bars whilst also having enough pixels to bring everything to life with extreme clarity. It isn't just the raw resolution that is a key element of the Aorus AD27QD, but it also has the 144Hz refresh rate to let you game at super-high frame rates, and AMDs FreeSync technology to keep the action rock solid and eliminate any screen tearing when your frame rate drops.

So far, so good. What really starts to separate the AD27QD from the pack is the inclusion of the HDR technology which is rapidly becoming the industry standard as far as newest features go, and the panel itself is a 10bit IPS number. TN panels are all well and good if you're on a budget, but the image quality benefits of stepping up to the IPS technology cannot be overstated. Those aren't the only tricks up the capacious sleeves of the Gigabyte display though, as we'll see on the next page.

Technical Specifications

Gigabyte Aorus AD27QD HDR Freesync Display Specifications  

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Most Recent Comments

21-03-2019, 06:34:48

I still don't know why you would integrate an aim balancer, black equalizer and a hardware rendered crosshair... Of course you can also paint a crosshair on your monitor or stick some Tesa on it, but... That's cheating; exploiting 3rd party hardware to overcome a game's design restrictions. What does the aim balancer actually do? That wasn't mentioned in the article. I guess it would eliminate any view kick, right? Making it easier to aim.

On another note, could we expect every new FreeSync monitor to be GSync Compatible as well?Quote

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