Just Cause 3 - AMD VS Nvidia Performance Review
Graphical Comparisons - Low, Medium, High, Very High and Max Settings
Published: 1st December 2015 | Source: OC3D | Price: |
Graphical Comparisons - Low, Medium, High, Very High and Max Settings
When it comes to the graphics on PC many people are all or nothing, but these days games set to their minimum settings don't look that bad, still offering decent texture and shadow detail, but allowing players to get a solid 60FPS on even lower end hardware.
All of these Screenshots have been taken at a 4K resolution, so if you want to see these images in their full 4K glory, all you need to do is simply click on them.
As we crank up the settings we see the texture details and shadows much sharper and adds a lot of shadows to the vegetation, which does a lot to making the world look much more real. Through the many graphical setting Rico, the player character, looks pretty much identical, with the only noticeable difference to him being his shadows.
In the distance details in building becomes very noticeable as you move up the settings, where moving from low to medium makes the building model detail become more defined, moving from medium to high changing the textures from blurry to defined and moving from High to very high doing a little more of both.
Maxing out the game does not really add much more detail to the scene, but the shadows become much darker and therefore noticeable and the games general aesthetic becomes much less cartoonishly bright.
The countryside of Just Cause 3 does not change much as we change the settings, apart form an increase in shadow sharpness and shadows on vegetation, buildings are where the biggest changes happen as you crank up the settings, where the buildings change from mere coloured cardboard boxes to more 3-dimensional/ detailed objects.
Most Recent Comments
concerning the performance of the game, did you notice any memory clock decreases while playing? I mate of mine has this peculiar problem where his 980 only runs at 3.300mhz instead of his 3.500mhz.
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Really? You shouldn't have such biased preconceptions when testing.
Good review though, and the predisposition implied above didn't go any further, in at least proved that performance is better on Nvidia hardware. Why even mention the accusation of implied competitor borking?
I would like more game reviews to state if they are SLI or Crossfire compatible upon release (a rarity these days) and if ultra widescreen (3440x1440) is natively supported or a hack is required. Some scores at the resolution would be nice too - go as TTL for some more hardware for your reviews

"Upon booting up the game alarm bells began ringing, once i saw the Nvidia's GameWorks logo appear I recoiled like a vampire to a cross, but hoped that perhaps this time things will be a little bit different.
Really? You shouldn't have such biased preconceptions when testing. Good review though, and the predisposition implied above didn't go any further, in at least proved that performance is better on Nvidia hardware. Why even mention the accusation of implied competitor borking? I would like more game reviews to state if they are SLI or Crossfire compatible upon release (a rarity these days) and if ultra widescreen (3440x1440) is natively supported or a hack is required. Some scores at the resolution would be nice too - go as TTL for some more hardware for your reviews ![]() |
Of course I understand that without two of each of the cards in your possession it's not easy to comment aside from whether the game purports to work or not.
Maybe if you have a couple of lower tier cards donated you can at least see whether it works or not, regardless of performance you would be able to ascertain whether both cards are working and if there's an improvement. The cost of course would be that it would take additional testing however you wouldn't need to run it at every resolution.
Whether that would be worth the time and expense or not is up to you. I'd like to see it but I understand the limitations. Still a very good review.
Agreed I'm really liking these comparisons. Despite not having the game it's nice to see how they compare and I was happy to see how there was such little difference at all but the most demanding resolutions.
I think you could probably put this down to the fact that if it's a gameworks title then NVidia would have certainly had input and early access to write the drivers for it.
Any chance on an update once AMD release their driver? Once again it could be just at max resolution to measure the improvement.
One last thing:
Attachment 11017
Clearly there is a significant difference. Team Red changed the colour of the car. Or maybe it's just coincidence
