Metal Gear Solid 5 AMD vs Nvidia Performance Review with ASUS

Conclusion

Nvidia Metal Gear Solid V Game Ready Drivers Released


Conclusion

All around Metal Gear Solid V is a great PC port, performing well on a wide range of hardware and being able to achieve a steady 60FPS framrate on even mid-range hardware at 1080p Extra High settings and even being able to achieve a steady 60FPS framerate when using high settings at 4K. 

There is not much that we would change about the PC version of this game, but there is one glaring issue that rises above all others, the game's obligatory 60FPS framerate cap which left us in a very difficult position when it came to doing in depth testing for this title. 

Yes the majority of PC gamers will be using a monitor which has a maximum refresh rate of 60Hz, but over the past few years we have had a large selection of high refresh rate displays become available, offering refresh rates of up to 144Hz. Users of these monitors will be very sad to see their experience limited to 60FPS, especially given how easily this game can achieve a 60FPS framerate at 1080p and even 4K. 

Aside from the framerate cap there is very little to complain about this PC release, it has fully rebindable controls, a graphics menu with a wide range of graphical options and PC performance which puts many other AAA releases to shame. Unlike other previous Nvidia GameWorks branded titles we do not see anything that would indicate that this game is friendlier to either GPU brand, with Nvidia and AMD GPUs performing very similarly throughout. 

When it comes to performance we can give some very clear recommendations, if you are playing this game at 1080p a GTX 960 or an AMD R9 380 will be the perfect GPU for you, having both enough GPU grunt and VRAM to play this game at a 1080p resolution maxed out with very few issues. You may need t lightly overclock your GPU to get a steady 60FPS framerate at all times, but you will certainly have a good time. 

When moving to 4K resolution we see that this game is almost made to be played on today's modern GPUs, with the Nvidia GTX 980 and AMD's R9 Fury providing us with very good performance. With a VRAM requirement of around 3.5GB we can easily recommend these GPUs for this resolution, though you will have to lower a few settings in order to get a steady 60 FPS framerate. 

Remember that both AMD and Nvidia have higher end GPU offerings in the form of the R9 Fury X and the GTX 980Ti, so even better 4K performance is available if you want it. 

With recent AAA PC releases being rather disappointing, with games like Batman: Arkham Knight and Assassin's Creed Unity being best described as sub-par at best and a utter mess at worst. Metal Gear Solid V: The Phantom Pain shows us exactly how PC games should be made, with no bugs during our entire time playing and testing the game and performance which is ideal for current generation hardware.

If you have been waiting to see how good PC performance is, rest assured that this game looks both great and performs very well on a wide range of hardware. Hopefully we will see more PC ports like this in the coming months and years, as this is one of the best PC ports that we have seen in a long long time.

 

You can join the discussion on our Performance review of Metal Gear Solid V: The Phantom Pain on the OC3D Forums.  

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Most Recent Comments

04-09-2015, 09:56:23

AlienALX
Nice article thanks. Good to know my Fury X will be good at 4k, too.

Shame about the 60 FPS cap but I'm on 60hz so it doesn't matter to me Quote

04-09-2015, 10:51:43

Dicehunter
Seems to be extremely well optimized, Still need to finished Ground Zeros perfectly for the PP save import feature for the extras but it's good to know it will perform well

Shame you couldn't test a Fury X and 980 Ti at 4K Quote

04-09-2015, 13:28:57

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Seems to be extremely well optimized, Still need to finished Ground Zeros perfectly for the PP save import feature for the extras but it's good to know it will perform well

Shame you couldn't test a Fury X and 980 Ti at 4K
Didn't need to, based off the 980/fury you would know they both would cap the 60fps limit basically 24/7
Very impressive for AMD considering this is a Gameworks title. They must have tried to get them on a more even playing field due to the apparent extensive optimizations they did.Quote

04-09-2015, 14:03:43

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
Didn't need to, based off the 980/fury you would know they both would cap the 60fps limit basically 24/7
Very impressive for AMD considering this is a Gameworks title. They must have tried to get them on a more even playing field due to the apparent extensive optimizations they did.
Not a Gameworks title bud, The only thing Nvidia about it is the splash screen at startup, Zero amounts of Gameworks going on Quote

04-09-2015, 14:24:48

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Not a Gameworks title bud, The only thing Nvidia about it is the splash screen at startup, Zero amounts of Gameworks going on
Article says its a gameworks title...Quote
Reply
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