Need For Speed PC Performance Review
Published: 17th March 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
The Graphics in Need for Speed are far from the best available on PC, with the difference in graphical detail being very difficult without a direct side-by-side comparison, where even at 4K the difference between most settings is minor at best.
When moving from Low to medium we see here that the textures on the walls improve, especially when looking at the shop and Graffiti at the other side of the road. At higher settings the differences in textures iv very minor, but HBAO does have a huge effect on the quality of the environment, giving more realistic shadows and lighting.
Need for Speed is designed for racing, which typically means that you will be moving past the environment so fast that you will not give it any more than a passing glance. This means that the world of need for speed is not the most beautiful in existence, though the cars and water effects are still very pleasing to look at.
Here we can see moving from low to medium settings that details of the buildings do change as you move up the settings, with the buildings gaining higher quality models in places and even gain extra dirt textures and shadows at higher settings.
The largest visual differences in the game come when moving from Medium to High settings and High to Ultra settings, where AO and HBAO+ get used. moving to Ultra settings also make the image much more blurry with the addition on TAA, though the effect does remove pretty much all aliasing from the scene.