No Man's Sky PC Performance Review
Published: 14th August 2016 | Source: No Man's Sky | Price: |
When comparing all of these GPUs we travelled to the most graphically intensive planet that we had found in the game after around 5 hours of play, which was a plant filled world which is filled with giant mushrooms and trees.
This planet also proved very useful for showcasing the difference in a lot of the graphical quality settings, but all in all the game is still a mess on the PC platform, where we experienced a lot of crashes when starting the game and other strange performance issues.
To make this test as fair as possible each benchmark we did was done after a solid 3 minutes of gameplay in order to minimise the game's performance hitches, though this does not eliminate them entirely. The test includes running around grassy terrain, getting into your ship, taking off and then flying across the planet for 60 seconds.
Below we can see a similar trend to our 1080p results, though it worth noting that in some cases at 1440p we see higher minimum framerates at 1440p than we did at 1080p, really going to show how unreliable this game it to test and how inconsistent the performance is in this game regardless of our best efforts.
From what we can see AMD's performance is much lower in No Man's Sky, though this is most likely due to the game's use of the OpenGL API. Hello Games really needs to work on addressing the performance issues that are present in this game, especially when it comes to CPU usage.
Both GPU manufacturers suffer from performance dips in No Man's Sky, though it is worth noting that AMD GPUs have more frequent performance dips.